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Chapter 29: Adding and Styling Hair and Fur, and Using Cloth
                                             Styling Hair
                                             The Display rollout (located way at the bottom of the rollouts) includes settings for controlling how many
                                             hairs are displayed in the viewports. To see all the hairs, you need to render the scene. You can select to
                                             display Guide Hairs and actual hairs and set a color for each. The Override option causes the color specified
                                             in the color swatch to be used instead of the render color. You also can select a Percentage value of the total
                                             hairs to display in the viewport up to the number in the Max Hairs value. Enabling the As Geometry option
                                             causes the hairs to appear as geometry objects instead of lines.
                                             Guide hairs control the position of all adjacent hairs. Guide hairs extend from each vertex in the attached
                                             object. Guide hairs are yellow by default, and viewport hairs are red, but you can change the color for each
                                             in the Display rollout.
                                             Guide hairs provide a simple way to style, comb, and brush hair. By positioning the guide hairs, you can
                                             control what the rest of the hair looks like.
                                     Note
                                     No guide hairs are available when the Hair and Fur modifier is applied to a selection of splines because the splines
                                     act as guides. n
                                             Using the Style interface
                                             In addition to the hair properties, you can change the look of hair by using the various hair styling features.
                                             These features are found in the Styling rollout. The Style Hair button activates an interactive styling mode in
                                             the viewport where you can brush, comb, and manipulate the individual hairs. The Style Hair button is
                                             activated automatically when the Guides subobject mode is selected.
                                             Within the Styling rollouts are several icon buttons. These buttons are described in Table 29.1. The brush
                                             size can be interactively set by holding down the Ctrl and Shift keys while dragging the mouse when in
                                             Brush mode, or you can change the brush size using the slider located under the Ignore Back Hairs option.
                                             The Distance Fade option causes the brushing effect to fade as it gets closer to the edge, resulting in a softer
                                             effect at the hair tips.


                                       TABLE 29.1
                                                                     Hair Styling Buttons

                                       Toolbar Button     Name                         Description
                                                          Select by Hair Ends (Ctrl+1)  Selects the end vertex when you drag over hairs.

                                                          Select the Whole Guide (Ctrl+2)  Selects all vertices in the whole strand when you
                                                                                       drag over hairs.
                                                          Select Guide Vertices (Ctrl+3)  Selects specific vertices when you drag over hairs.

                                                          Select Guide by Root (Ctrl+4)  Selects the entire hair by selecting only the root
                                                                                       vertex when you drag over hairs.
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