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Part VI: Advanced Modeling
FIGURE 29.6
Hair can be styled by changing the position and orientation of the guide hairs.
Using hair presets
If you have a specific set of parameters that create a unique hair look that you’re happy with, you can save it
using the Save presets button in the Tools rollout. Hair preset files are rendered on the spot and added to
the Hair and Fur Presets dialog box, shown in Figure 29.7. To add a preset configuration to the current
object, simply double-click it.
In addition to presets, hairdos—created by styling the hair—also can be copied and pasted onto other hair
selections.
Tip
If you ever get into trouble styling hair, you can click the Regrow Hair button in the Tools rollout to reset all the
styling to its original state. n
Using hair instances
Although the default hair looks great, if you ever wanted to replace the hair splines with an instanced geom-
etry, you can do so by using the Pick Instance Node in the Tools rollout. The X button to the right of the
Instance Node Pick button is used to remove the instance. Figure 29.8 shows a funny head created using a
matchstick for a hair instance.
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