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4.M.10. The server begins the service motion before
the entire score is called.
4.M.11. The server uses an illegal service motion.
4.M.12. The server or his/her partner calls a time-out
after the score has been called and the server
has started the service motion.
4.M.13. The serving team asks the referee to confirm
the correct server and/or the team’s score
after the score has been called and the server
has started the service motion.
4.N. Receiver Faults. It is a fault against the receiving team
resulting in a point for the server if:
4.N.1. The incorrect player returns the serve.
4.N.2. The receiver or the receiver’s partner is touched
by or interferes with the flight of the ball before
it bounces.
4.N.3. The receiver or the receivers partner calls a
time-out after the score has been called and the
server has started the service motion.
4.N.4. The receiver signals “not ready” after the score
has been called.
4.N.5. The receiving team asks the referee to confirm
the score after the score has been called and the
server has started the service motion.
4.O. Service Lets. There is no limit to the number of lets a
server may serve. The serve is a let and will be replayed
if:
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USAPA & IFP Official Tournament Rulebook