Page 3 - E-MODUL : Keterampilan Reading and Writting Mata Pelajaran Bahasa Inggris Kelas X Berbasis Pendekatan Reading to Learn dan Gamifikasi
P. 3
1 3
PLAYING THE GAME:
LEARNING TO WRITE
ENGLISH TEXTS
BACKGROUND
The purpose of this gamification system is to teach students that writing is a process, a process
which can be social (i.e.,interactive or collaborative). By turning the act of writing descriptive,
announcement, recount and narrative into a game, it is the goal of the instructor to illustrate that
writing can be a fun activity and that writing is not simply a solo, independent effort.
Gamification is the use of game elements and game design techniques in non-game contexts or in
this case is for learning English. The game elements that will be included in this module are:
Objective, Rules, Badge System, and Rewards
HOW TO PLAY
Rules
1. This gamification system is only for writing:
a) descriptive,
b) announcement,
c) recount and
d) narrative assignments.
2. Only students who take Bahasa Inggris kelas X in semester 2022-2023 that is taught by the
instructor may participate.
3. The objectives of the game is for the students to write the four texts and submitted them on the
due date. Students may seek guidance from your teacher during hours or from your classmates.
3