Page 35 - Deep Learning
P. 35

18                         Introduction

            view of the world that is assumed in inductive learning theories. The details of
            memory, induction, transfer and planning remain to be worked out, psycholo-
            gists say, but the type of account sought is clear. Hundreds of experiments are
            conducted every year in psychology departments around the world to fill in
            those details.  Empirical inductivism thus acts as an implicit meta-theory for
                      47
            the study of cognitive change, a set of broad principles that do not by them-
            selves explain any particular psychological phenomenon but specify what kind
            of explanation psychologists should seek.
               If reality – material as well as social – does not operate like a clockwork but
            instead is complex, turbulent and unpredictable, empirical inductivism cannot be
            the whole story of learning. Adapting to a turbulent world is not like figuring out
            how a clock works. It is more like playing Meta-chess. This difficult game looks
            exactly like an ordinary chess game. It is played with the same board and the same
            pieces. unlike the case in ordinary chess, when a player moves a piece in Meta-
            chess, he changes not only the location of that piece, but also the rules that control
            how the pieces move. When a player moves a rook forward the rules change so
            that pawns can only go backward, queens can only move three steps in any one
            direction and knights travel only in straight lines. Each type of move changes the
            rules in a different way. to select a move, a player has to think through not only
            the changing relations between the pieces, but also how the associated changes in
            the rules will affect the relative strengths of his own and his opponent’s positions.
            to make matters worse, the set of rule changes associated with a move depends
            on the number of moves made so far in the game. At intervals determined by the
            decimal digits of the number pi, the rule changes change. The point is not that
            this hypothetical game would be difficult to play, but that one could not learn to
            play it via the processes envisioned in empirical inductivism. change is not con-
            fined to the arrangement of pieces on the board, but reaches all the way down.
            There are no stable features that could form the basis for an inductive theory of
            the game. Strangely, Meta-chess is a well-defined game and yet turbulent through
            and through.
               If reality is more like Meta-chess than like a clock, if living is like playing
            a game in which the rules change in ways that are themselves forever changing,
            then this fact must be reflected in the cognitive mechanisms that evolved as
            humans marched down the evolutionary pathway to cognitive flexibility. one
            might object that discoveries about complex systems in the late 20th century
            could hardly have affected pre-human hominids or archaic hunter-gatherers
            150,000 years ago. Surely the self-organizing nature of climate change or the
            possibility of a slowly drifting value for the gravitational constant would not
            have troubled them.
   30   31   32   33   34   35   36   37   38   39   40