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Keynote and Plenary Lectures
IDETC/CIE/AM3D
He has been designing origami since 2002 and keeps exploring three-di- Tuesday, August 23
mensional and kinematic origami through computation. He has developed Time: 4:00pm–5:40pm
origami software tools including “rigid origami simulator,” “origamizer,” and Location: 208B, Meeting Level
“freeform origami,” which are available from his website. His research
interests include origami, structural morphology, computational design,
and digital fabrication. Rasmus Tamstorf
Walt Disney Animation Studios
MSNDC KEYNOTES Orlando, Florida
Tuesday, August 23
Time: 2:00pm–3:40pm “Plausibly Unrealistic: Physical Simulation in Animated Feature Films”
Location: 208B, Meeting Level Abstract: Animated feature films depend on simulating physical systems
for many elements. Some of these include clothing, hair, fluids, rigid
objects and soft tissue. At a technical level these problems are challeng-
Erwin Coumans ing in part due to the pervasive presence of collisions and contact. Equally
important is the fact that artists would like simulations to run in real time,
Google Brain Team
yet prefer not to compromise on the quality. Beyond simulating real
Mountainview, California physics we need to be able to go a step further to satisfy the creative
demands of imaginary worlds while retaining plausibly looking results. This
“Closing the Reality Gap in Robot Simulation Using Machine Learning” talk will give an overview of all these challenges and highlight how their
solutions leverage work done in science and engineering.
Abstract: Machine Learning is making great progress in speech and image
recognition and machine translation, and there is potential beyond
computing in areas such as art and music and robotics. This talk discusses
early steps in the journey going from traditional model-based physics Biography: Rasmus Tamstorf is a senior research scientist at Walt Disney
simulation and system identification for robotics toward the use of machine Animation Studios where he has been since 1998. His research interests
learning. focus on physical simulation of elastic materials, contact mechanics, and
high-performance computing. Throughout the years he has worked on 16
feature films, and most recently his work has been used for cloth and soft
tissue simulation in Zootopia. He holds a master’s degree in electrical
Biography: Erwin Coumans is creator of the Bullet Physics engine and engineering from the Technical University of Denmark and a PhD in
member of the Google Brain team, where he is responsible for real-time computer science from ETH Zurich.
physics simulation research and development, with a focus on robotics
and machine learning.
After his study of Computer Science at Eindhoven University in the Tuesday, August 23
Netherlands, he has been involved in collision detection and physics Time: 4:00pm–5:40pm
simulation research for Guerrilla Games in the Netherlands, Havok in Location: 208B, Meeting Level
Ireland, Sony Computer Entertainment US R&D, AMD, and Google D’Alembert Award Keynote Speaker
Robotics in California.
Professor Olivier A. Bauchau
Erwin is a regular speaker at conferences such as SIGGRAPH and the
Game Developer Conference and is co-author of the book Multithreading University of Maryland
for Visual Effects. His work is integrated in various 3D modeling and
simulation tools and is used by many professional visual effect studios and College Park, Maryland
game companies. Erwin received a Scientific and Technical Academy “Integrated, Efficient Analysis of Flexible Multibody Systems”
Award (Oscar) for the development of Bullet Physics in 2015.
Abstract: Comprehensive multibody codes are used to assess the
structural integrity of complex mechanical systems. This involves (1) the
prediction of the overall dynamic response of the system, (2) the evalua-
tion of structural loads, (3) the computation of three-dimensional stresses,
and (4) fatigue and reliability assessment. Often, the multibody community
focuses on the first two aspects only. Beam or shell theories typically
provide the dynamic response of the system (displacements, velocities)
and sectional loads (bending moments, shear forces, joint forces). The
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refined analysis of complex mechanical systems requires the evaluation of
three-dimensional stresses. The first part of the talk will focus on the