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Keynote and Plenary Lectures

                                                                                                         IDETC/CIE/AM3D


              He has been designing origami since 2002 and keeps exploring three-di-                        Tuesday, August 23
              mensional and kinematic origami through computation. He has developed                      Time: 4:00pm–5:40pm
              origami software tools including “rigid origami simulator,” “origamizer,” and         Location: 208B, Meeting Level
              “freeform origami,” which are available from his website. His research
              interests include origami, structural morphology, computational design,
              and digital fabrication.                                             Rasmus Tamstorf

                                                                                   Walt Disney Animation Studios

              MSNDC KEYNOTES                                                       Orlando, Florida
                                                    Tuesday, August 23
                                                  Time: 2:00pm–3:40pm   “Plausibly Unrealistic: Physical Simulation in Animated Feature Films”
                                            Location: 208B, Meeting Level  Abstract: Animated feature films depend on simulating physical systems
                                                                      for many elements. Some of these include clothing, hair, fluids, rigid
                                                                      objects and soft tissue. At a technical level these problems are challeng-
                            Erwin Coumans                             ing in part due to the pervasive presence of collisions and contact. Equally
                                                                      important is the fact that artists would like simulations to run in real time,
                            Google Brain Team
                                                                      yet prefer not to compromise on the quality. Beyond simulating real
                            Mountainview, California                  physics we need to be able to go a step further to satisfy the creative
                                                                      demands of imaginary worlds while retaining plausibly looking results. This
              “Closing the Reality Gap in Robot Simulation Using Machine Learning”  talk will give an overview of all these challenges and highlight how their
                                                                      solutions leverage work done in science and engineering.
              Abstract: Machine Learning is making great progress in speech and image
              recognition and machine translation, and there is potential beyond
              computing in areas such as art and music and robotics. This talk discusses
              early steps in the journey going from traditional model-based physics   Biography: Rasmus Tamstorf is a senior research scientist at Walt Disney
              simulation and system identification for robotics toward the use of machine   Animation Studios where he has been since 1998. His research interests
              learning.                                               focus on physical simulation of elastic materials, contact mechanics, and
                                                                      high-performance computing. Throughout the years he has worked on 16
                                                                      feature films, and most recently his work has been used for cloth and soft
                                                                      tissue simulation in Zootopia. He holds a master’s degree in electrical
              Biography: Erwin Coumans is creator of the Bullet Physics engine and   engineering from the Technical University of Denmark and a PhD in
              member of the Google Brain team, where he is responsible for real-time   computer science from ETH Zurich.
              physics simulation research and development, with a focus on robotics
              and machine learning.
              After his study of Computer Science at Eindhoven University in the                            Tuesday, August 23
              Netherlands, he has been involved in collision detection and physics                       Time: 4:00pm–5:40pm
              simulation research for Guerrilla Games in the Netherlands, Havok in                  Location: 208B, Meeting Level
              Ireland, Sony Computer Entertainment US R&D, AMD, and Google   D’Alembert Award Keynote Speaker
              Robotics in California.
                                                                                   Professor Olivier A. Bauchau
              Erwin is a regular speaker at conferences such as SIGGRAPH and the
              Game Developer Conference and is co-author of the book Multithreading   University of Maryland
              for Visual Effects. His work is integrated in various 3D modeling and
              simulation tools and is used by many professional visual effect studios and   College Park, Maryland
              game companies. Erwin received a Scientific and Technical Academy   “Integrated, Efficient Analysis of Flexible Multibody Systems”
              Award (Oscar) for the development of Bullet Physics in 2015.
                                                                      Abstract: Comprehensive multibody codes are used to assess the
                                                                      structural integrity of complex mechanical systems. This involves (1) the
                                                                      prediction of the overall dynamic response of the system, (2) the evalua-
                                                                      tion of structural loads, (3) the computation of three-dimensional stresses,
                                                                      and (4) fatigue and reliability assessment. Often, the multibody community
                                                                      focuses on the first two aspects only. Beam or shell theories typically
                                                                      provide the dynamic response of the system (displacements, velocities)
                                                                      and sectional loads (bending moments, shear forces, joint forces). The
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                                                                      refined analysis of complex mechanical systems requires the evaluation of
                                                                      three-dimensional stresses. The first part of the talk will focus on the
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