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Panel Sessions
IDETC/CIE/AM3D
Wednesday, August 24
CIE PANELS
Time: 10:20am – 12:00pm
Description: An Industry Presentation is a Non-Publication Presentation Location: 214, Meeting Level
that is accepted and scheduled for presentation at a special industry
session; it is not published in the conference proceedings. Acceptance will CIE-29 VES 2020: A Virtual Exploration in Real Usefulness
be based on an extended abstract submitted through the conference web
tool. The presenter must be from the industry; collaboration with Organizer: Robert Wendrich, University of Twente
academia is encouraged but not necessary. Email: info@rawshaping.com / r.e.wendrich@utwente.nl
The session addresses emerging computer and information technology
Co-Organizer: Hunter Hoffman, University of Washington, Seattle
trends. Relevant topics include but are not limited to:
Email: hunthoff9@gmail.com
• The use of cloud computing, big data, mobile device connectivity
technology, location services, and remote control/autonomous Co-Organizer: Theo Lim, Heriot-Watt University, Edinburgh
technologies such as found in autonomous vehicles Email: t.lim@hw.ac.uk
• New sensor technologies in aerospace and automotive applications
• Advances in systems modeling and simulation Panelists: Wadee Al-Halabi Samir Garbaya; Hunter Hoffman; Theo Lim;
• Best practices to assure mechatronic systems software quality Jannicke Baalsrud Hauge; Robert Wendrich
• Managing dependencies between mechanical design and systems
design Panel Presenters: Wadee Al-Halabi, Effat University; Jeddah, SAU Samir
• Safety computer technology trends, such as collision/accident Garbaya, ENSAM Paris Tech; Hunter Hoffman, University of Washington,
avoidance systems, assistive braking technology, etc. Seattle (stand-by)
Description: The shift towards mainstream VR for the masses remains
Tuesday, August 23 unlikely to reach the same pervasive levels as digital gaming. Main barriers
Time: 4:00pm – 5:40pm identified at the ASME-VES sessions over the last five years are the access
Location: 214, Meeting Level to, the apparent knowledge gap, and the adoption of alternative modus
operandi for mechanical engineering. However, the integration of games/
CIE-28 CAPPD Panel: Creating Multisensory Experience
gamification strategies in engineering creates the opportunity for
advanced blended spaces and the amplification of technology, particularly
Organizer: Shuichi Fukuda, Keio University, Tokyo, Japan
through virtual environments and ecosystems (VES) but have yet to
Email: shufukuda@gmail.com
capitalize from. Gaming offers the communities of engineers, scientists
and technologists new modes of human machine interaction. Games are
Co-Organizer: Monica Bordegoni, Politecnico di Milano engaging mechanisms of interaction, while VES particularly VR, has its
own specificity in terms of advanced interactive interfaces, methods and
Email: monica.bordegoni@polimi.it
tools. A combination of VR and serious gaming (SG) drives insight and
understanding in problem-solving and decision-making scenarios with
Panelists: Monica Bordegoni; Shuichi Fukuda enhanced and immersive user experiences (i.e., playfulness, flexibility,
collaboration, motivation, creativity).
Description: As the situations change very often and extensively and materials
are getting softer, we are now having experiences we have never come across The panel discussion topics include: VR applications and futures in design /
before. Therefore, we have to sense our world with multiple channels to engineering / medical / production & manufacturing (anything that might
understand the situations better and correctly. And we could expand such a be of interest to the CIE/VES community).
multiple channel approach from sensing to actuation and we could create new
experiences we have never experienced before. Such new experience will
bring more joy and happiness than just focusing on product quality.
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