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Panel Sessions

                                                                                                         IDETC/CIE/AM3D


                                                                                                         Wednesday, August 24
              CIE PANELS
                                                                                                       Time: 10:20am – 12:00pm
              Description: An Industry Presentation is a Non-Publication Presentation                Location: 214, Meeting Level
              that is accepted and scheduled for presentation at a special industry
              session; it is not published in the conference proceedings. Acceptance will   CIE-29 VES 2020: A Virtual Exploration in Real Usefulness
              be based on an extended abstract submitted through the conference web
              tool.  The presenter must be from the industry; collaboration with   Organizer: Robert Wendrich, University of Twente
              academia is encouraged but not necessary.              Email: info@rawshaping.com / r.e.wendrich@utwente.nl


              The session addresses emerging computer and information technology
                                                                     Co-Organizer: Hunter Hoffman, University of Washington, Seattle
              trends. Relevant topics include but are not limited to:
                                                                     Email: hunthoff9@gmail.com
              •   The use of cloud computing, big data, mobile device connectivity
                  technology, location services, and remote control/autonomous   Co-Organizer: Theo Lim, Heriot-Watt University, Edinburgh
                  technologies such as found in autonomous vehicles  Email:  t.lim@hw.ac.uk
              •   New sensor technologies in aerospace and automotive applications
              •   Advances in systems modeling and simulation        Panelists: Wadee Al-Halabi Samir Garbaya; Hunter Hoffman; Theo Lim;
              •   Best practices to assure mechatronic systems software quality  Jannicke Baalsrud Hauge; Robert Wendrich
              •   Managing dependencies between mechanical design and systems
                  design                                             Panel Presenters: Wadee Al-Halabi, Effat University; Jeddah, SAU Samir
              •   Safety computer technology trends, such as collision/accident   Garbaya, ENSAM Paris Tech; Hunter Hoffman, University of Washington,
                  avoidance systems, assistive braking technology, etc.  Seattle (stand-by)


                                                                     Description: The shift towards mainstream VR for the masses remains
                                                    Tuesday, August 23   unlikely to reach the same pervasive levels as digital gaming. Main barriers
                                                 Time: 4:00pm – 5:40pm   identified at the ASME-VES sessions over the last five years are the access
                                              Location: 214, Meeting Level  to, the apparent knowledge gap, and the adoption of alternative modus
                                                                     operandi for mechanical engineering. However, the integration of games/
              CIE-28 CAPPD Panel: Creating Multisensory Experience
                                                                     gamification strategies in engineering creates the opportunity for
                                                                     advanced blended spaces and the amplification of technology, particularly
              Organizer: Shuichi Fukuda, Keio University, Tokyo, Japan
                                                                     through virtual environments and ecosystems (VES) but have yet to
              Email: shufukuda@gmail.com
                                                                     capitalize from. Gaming offers the communities of engineers, scientists
                                                                     and technologists new modes of human machine interaction. Games are
              Co-Organizer: Monica Bordegoni, Politecnico di Milano  engaging mechanisms of interaction, while VES particularly VR, has its
                                                                     own specificity in terms of advanced interactive interfaces, methods and
              Email: monica.bordegoni@polimi.it
                                                                     tools. A combination of VR and serious gaming (SG) drives insight and
                                                                     understanding in problem-solving and decision-making scenarios with
              Panelists: Monica Bordegoni; Shuichi Fukuda            enhanced and immersive user experiences (i.e., playfulness, flexibility,
                                                                     collaboration, motivation, creativity).
              Description: As the situations change very often and extensively and materials
              are getting softer, we are now having experiences we have never come across   The panel discussion topics include: VR applications and futures in design /
              before. Therefore, we have to sense our world with multiple channels to   engineering / medical / production & manufacturing (anything that might
              understand the situations better and correctly. And we could expand such a   be of interest to the CIE/VES community).
              multiple channel approach from sensing to actuation and we could create new
              experiences we have never experienced before. Such new experience will
              bring more joy and happiness than just focusing on product quality.









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