Page 44 - ASME AM3D/IDETC/CIE 2015 Program
P. 44
IDETC/CIE PANEL SESSIONS
CIE PANELS Moderator: Janis Terpenny, Iowa State University
This panel will focus on the Digital Manufacturing and Design
Innovation (DMDI) Institute, one of the nation’s first four National
Monday, August 3 Network for Manufacturing Innovation institutes. Panelists include
SESSION: CIE-32-1 the DMDI executive director and chief technology officer and several
2:00PM – 3:40PM industry, government, and university members of the institute.
Location: Room 312, Level 3 Panelists will share vision and purpose as well as foster lively
discussion on the challenges, opportunities and means to transform,
VES PANEL: I, ME, MINE INTERFACES & VES indeed revolutionize, American manufacturing.
Moderator: Robert Wendrich, University of Twente
The shift towards mainstream VR for the masses remains unlikely to Panelists:
reach the same pervasive levels as digital gaming. The main barriers
identified at the inaugural ASME 2014 VES session on the potential Dean Bartles, DMDI Institute, Executive Director
of game-based ecosystems for innovation are the access to, the William King, DMDI Institute, Chief Technology Officer
apparent knowledge gap of, and the adoption of alternative modus
operandi for mechanical engineering. Gaming offers the communi- Nathan Hartman, Purdue University
ties of engineers, scientists and technologists new modes of human Robert (Rob) Stone, Oregon State University
machine interaction. Games are engaging mechanisms of interaction
while VES, particularly VR, has its own specificity in terms of
advanced interactive interfaces, methods and tools. Coupling
gaming with VR shows promise for ideation innovation. The require-
ments of engineering processes call for a change to fully benefit from Tuesday, August 4
gaming, i.e. motivation, user experiences, community building. 9:30AM – 11:10AM
Conversely the success of VR achievements, such as advanced SESSION: CIE-29-1
visualization and multi-sensory interaction advances gaming. The Location: Room 310, Level 3
main question is “How can humanity benefit and prosper from VR CAPPD PANEL: DIVERGENT ENGINEERING
technologies to increase their quality of life with tools in mixed
realities and interact/couple with their own devices (BYOD) that are Moderator: Shuichi Fukuda, Keio University, Japan
interoperable and smart I, Me, Mine interfaces?” We encourage an Most current research is oriented toward Convergent Engineering. A
open debate to build a vision of the future VES.
clear goal is defined and the problem is solved by utilizing all possible
means. Research by analogy is typical. A possibly effective solution
is searched for in another field and is applied. But we have to
Panelists:
remember that things can be done the other way around. How can
Hunter Hoffman, University of Washington the same idea be applied to different fields? This is important not only
for inventions and innovations, but also for reducing overlaps across
Jannicke Baalsrud Hauge, BIBA University of Bremen
industries. If we could remove overlaps, we could reduce energy
Theo Lim, Heriot Watt University consumption, time and cost and could increase productivity
considerably. In this panel, we will study practical cases of Divergent
Sylvester Arnab, University of Coventry
Engineering and will explore the future possibilities.
Samir Garbaya, ENSAM
Ioana Stanescu, ADLRO
Wednesday, August 5
2:00PM – 3:00PM
SESSION: CIE-33-1
Monday, August 3
SESSION: CIE-30-1 Location: Room 312, Level 3
4:10PM – 5:50PM CIE PANEL: INTERNET OF THINGS
Location: Room 312, Level 3
AMS PANEL: DIGITAL MANUFACTURING AND DESIGN Moderators: Marc Halpern, Gartner, Inc., Ram D. Sriram, National
INNOVATION Institute of Standards and Technology
44
CIE PANELS Moderator: Janis Terpenny, Iowa State University
This panel will focus on the Digital Manufacturing and Design
Innovation (DMDI) Institute, one of the nation’s first four National
Monday, August 3 Network for Manufacturing Innovation institutes. Panelists include
SESSION: CIE-32-1 the DMDI executive director and chief technology officer and several
2:00PM – 3:40PM industry, government, and university members of the institute.
Location: Room 312, Level 3 Panelists will share vision and purpose as well as foster lively
discussion on the challenges, opportunities and means to transform,
VES PANEL: I, ME, MINE INTERFACES & VES indeed revolutionize, American manufacturing.
Moderator: Robert Wendrich, University of Twente
The shift towards mainstream VR for the masses remains unlikely to Panelists:
reach the same pervasive levels as digital gaming. The main barriers
identified at the inaugural ASME 2014 VES session on the potential Dean Bartles, DMDI Institute, Executive Director
of game-based ecosystems for innovation are the access to, the William King, DMDI Institute, Chief Technology Officer
apparent knowledge gap of, and the adoption of alternative modus
operandi for mechanical engineering. Gaming offers the communi- Nathan Hartman, Purdue University
ties of engineers, scientists and technologists new modes of human Robert (Rob) Stone, Oregon State University
machine interaction. Games are engaging mechanisms of interaction
while VES, particularly VR, has its own specificity in terms of
advanced interactive interfaces, methods and tools. Coupling
gaming with VR shows promise for ideation innovation. The require-
ments of engineering processes call for a change to fully benefit from Tuesday, August 4
gaming, i.e. motivation, user experiences, community building. 9:30AM – 11:10AM
Conversely the success of VR achievements, such as advanced SESSION: CIE-29-1
visualization and multi-sensory interaction advances gaming. The Location: Room 310, Level 3
main question is “How can humanity benefit and prosper from VR CAPPD PANEL: DIVERGENT ENGINEERING
technologies to increase their quality of life with tools in mixed
realities and interact/couple with their own devices (BYOD) that are Moderator: Shuichi Fukuda, Keio University, Japan
interoperable and smart I, Me, Mine interfaces?” We encourage an Most current research is oriented toward Convergent Engineering. A
open debate to build a vision of the future VES.
clear goal is defined and the problem is solved by utilizing all possible
means. Research by analogy is typical. A possibly effective solution
is searched for in another field and is applied. But we have to
Panelists:
remember that things can be done the other way around. How can
Hunter Hoffman, University of Washington the same idea be applied to different fields? This is important not only
for inventions and innovations, but also for reducing overlaps across
Jannicke Baalsrud Hauge, BIBA University of Bremen
industries. If we could remove overlaps, we could reduce energy
Theo Lim, Heriot Watt University consumption, time and cost and could increase productivity
considerably. In this panel, we will study practical cases of Divergent
Sylvester Arnab, University of Coventry
Engineering and will explore the future possibilities.
Samir Garbaya, ENSAM
Ioana Stanescu, ADLRO
Wednesday, August 5
2:00PM – 3:00PM
SESSION: CIE-33-1
Monday, August 3
SESSION: CIE-30-1 Location: Room 312, Level 3
4:10PM – 5:50PM CIE PANEL: INTERNET OF THINGS
Location: Room 312, Level 3
AMS PANEL: DIGITAL MANUFACTURING AND DESIGN Moderators: Marc Halpern, Gartner, Inc., Ram D. Sriram, National
INNOVATION Institute of Standards and Technology
44