Page 8 - Computer Graphics Handout
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4.8 HIDDEN-SURFACE REMOVAL ................................................................................................................................. 176
4.8.1 Culling ............................................................................................................................................................. 178
4.9 DISPLAYING MESHES .............................................................................................................................................. 178
4.9.1 Displaying Meshes as a Surface ...................................................................................................................... 180
4.9.3 Walking Through a Scene ............................................................................................................................... 182
4.10 PROJECTIONS AND SHADOWS ............................................................................................................................. 183
4.10 Windowing and Viewport Transformations ........................................................................................................ 185
4.10.1 Window-to-Viewport Mapping ..................................................................................................................... 186
4.10.2 Normalized Device Coordinates ................................................................................................................... 186
4.10.3 World-to-View Transformations ................................................................................................................... 186
4.11 Rendering and Ray Tracing .................................................................................................................................. 186
4.11.1 Shading Models ............................................................................................................................................ 186
4.11.2 Rendering Pipeline ........................................................................................................................................ 186
4.11.3 Ray Tracing Fundamentals ............................................................................................................................ 186
Exercises .......................................................................................................................................................................... 187
Chapter 5 Graphics Software Systems and Standards..................................................................................................... 188
5.1 Graphics Software Packages .................................................................................................................................. 188
5.2 Segmentation and Display Files ............................................................................................................................. 188
5.3 Graphics Standards ................................................................................................................................................ 188
5.4 Graphics and Computer Networks ........................................................................................................................ 188
5.5 X-Window System and X-Terminals ....................................................................................................................... 189
Exercises .......................................................................................................................................................................... 190
References ....................................................................................................................................................................... 191
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