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Chart 6-9: Traditional Drinks and Alcohol
NAME DESCRIPTION WEIGHT TOLERANCE QTY. PRICE
Traditional alcoholic drink made from
Amazake .1 1D6 1 6
fermented rice
Aojiru “green soup” made from kale .1 N/A 1 3
Awamori Okinawa’s distilled alcohol .1 1D6+1 1 6
Genmaicha Green tea leaves with roasted brown rice .1 N/A 1 3
A style of whisky developed and pro-
Japanese whiskey .1 1D6+2 1 5
duced in Japan
Kombucha Seaweed kelp tea .1 N/A 1 2
Green Tea made from powder tea used in
Matcha .1 N/A 1 5
ceremony
Momoshu Peach liquor .1 1D6 1 6
Tea mixed with Kombu served during the
Ofukucha .1 N/A 1 2
New Year
Ryokucha Steamed green tea .1 N/A 1 2
Sake A popular drink made by fermenting rice .1 1D4+1 1 5
Sakura Tea Tea made from edible cherry blossoms .1 N/A 1 2
Shochu A traditional Japanese alcoholic beverage .1 1D6 1 5
Umeshu Plum Japanese liqueur made by steeping fresh
.1 1D8-2 1 8
Wine plum
Yuzushu Japanese citrus liquor .1 1D12 1 7
Traditional Recipes The role for food in Ninja vs. Samurai RPG is pri-
The cuisines, found on both the Favorite Foods marily healing, however, a character has the potential
C Chart in Chapter 3, and in the Cuisine listings to be healed even greater by consuming food items
h that are considered a favorite. Consequently, the
a throughout Chapter 1 of the Ninja s. Samurai RPG
p Player’s Manual, are able to be created during game ability to prepare food for others provides a bonus as
t well. Using the rules of mixing ingredients, a person
e play using the rules of How to Mix Ingredients under
r can prepare a dish to serve. Each successful roll vs.
the Other Aspects of the Game heading in the same
manual. Players are able to gather the ingredients the GM constitutes the character gaining 5 Ki Energy
listed and create the dishes, using the following reci- Points. Finally, successfully completing the last test
pes, for many of the traditional dishes. When a play- can warrant an extra 10 Ki Energy Points to the
er wants their character to create a dish, the GM acts food’s creator.
as the Reaction Roll to the preparation of each ingre- The following is a list of the required items neces-
dient. Starting at 0, each successful roll results in the sary to create dishes found in the world of Ninja vs.
addition of an HEA Point. Failed rolls result in the Samurai RPG. All items must be gathered and mixed
subtraction of the point. properly to prepare a dish for any character.
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