Page 166 - GM EBOOK
P. 166
NAME: Ao Nyobo
DESCRIPTION
A female ghost who lurks in abandoned imperial
palaces.
Points
Ki Energy: XX
Exp. Points: X
ATTRIBUTES Bonus /Hindrance ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 116 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 7 +_____/-_____
Beginner +X +X +X +2 +1 +X +X +X +1
PHYSICAL BEAUTY POINTS: 4 +_____/-_____
Intermediate +X +1 +X +3 +2 +1 +X +X +2
MOVEMENT POINTS: 4 +_____/-_____
AWARENESS POINTS: 2 +_____/-_____ Advanced +4 +1 +X +3 +2 +1 +1 +X +2
DEFENSIVE POINTS: 2 +_____/-_____ Expert +4 +2 +1 +5 +3 +2 +1 +1 +3
STRENGTH POINTS: 1 +_____/-_____
STAMINA POINTS: 3 +_____/-_____ BEHAVIOR
Vs. Human
STEALTH POINTS: 1 +_____/-_____
Ao Nyobo wander palaces and avoid contact with
Ki ENERGY: 300 Bonus:+N/A humans trying to blend in with normal castle activity.
It is only when a human notices them or is startled by
Throwing Range: 3 Bonus:+ N/A them that they change their activity. These yokai
will either run or attack humans.
Techniques Vs. Same Yokai
1– Striking Tech: Jab Punch Should more than one Ao Nyobo be in a castle hall-
2– Mystic Art way together they will do their best to behave in the
3– Striking Tech: Jab Punch manner of palace entertainers or Geisha.
4– Striking Tech: Jab Punch Vs. Different Yokai
As long as the yokai do not make a scene, the Ao
Nyobo will leave them alone. However, much like
human interaction, the fight or flight reaction is ac-
tive.
C
h
a MYISTC ARTS Gain vs.
p
t “Wrath of the Wraith”- Instead of fleeing, the Ao Nyobo Let N/A
e out a shrill that to increase their attack strength.
r Weakness vs.
Effects: STR +1D4; Odds & Evens roll for Status Effect:
Frightened Light doesn’t hurt them, but it will make them flee.
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