Page 166 - GM EBOOK
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NAME: Ao Nyobo


           DESCRIPTION
           A female ghost who lurks in abandoned imperial
           palaces.







                                                                                                      Points

                                                                                                      Ki Energy: XX
                                                                                                      Exp. Points: X
           ATTRIBUTES                        Bonus /Hindrance                 ATTRIBUTE MODIFIER CHART

              HEALTH POINTS: 116             +_____/-_____
                                                                           HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 7                +_____/-_____
                                                                 Beginner   +X  +X  +X  +2     +1  +X  +X  +X    +1
              PHYSICAL BEAUTY POINTS: 4      +_____/-_____
                                                                Intermediate  +X   +1  +X  +3   +2   +1  +X  +X   +2
              MOVEMENT POINTS: 4             +_____/-_____

              AWARENESS POINTS: 2            +_____/-_____      Advanced   +4   +1  +X  +3    +2   +1  +1  +X   +2

              DEFENSIVE POINTS: 2            +_____/-_____       Expert    +4   +2  +1   +5   +3   +2  +1  +1   +3
              STRENGTH POINTS: 1             +_____/-_____
              STAMINA POINTS: 3              +_____/-_____     BEHAVIOR
                                                                Vs. Human
               STEALTH POINTS: 1             +_____/-_____
                                                                Ao Nyobo wander palaces and avoid contact with
           Ki ENERGY: 300     Bonus:+N/A                        humans trying to blend in with normal castle activity.
                                                                It is only when a human notices them or is startled by
           Throwing Range: 3      Bonus:+ N/A                   them that they change their activity.  These yokai
                                                                will either run or attack humans.
           Techniques                                           Vs. Same  Yokai

           1– Striking Tech: Jab Punch                          Should more than one Ao Nyobo be in a castle hall-
           2– Mystic Art                                        way together they will do their best to behave in the

           3– Striking Tech: Jab Punch                          manner of palace entertainers or Geisha.
           4– Striking Tech: Jab Punch                          Vs. Different Yokai
                                                                As long as the yokai do not make a scene, the Ao
                                                                Nyobo will leave them alone.  However, much like
                                                                human interaction, the fight or flight reaction is ac-
                                                                tive.
   C
   h
   a       MYISTC ARTS                                          Gain vs.
   p
   t       “Wrath of the Wraith”- Instead of fleeing, the Ao Nyobo Let   N/A
   e       out a shrill that to increase their attack strength.
   r                                                            Weakness vs.
           Effects: STR +1D4; Odds & Evens roll for Status Effect:
           Frightened                                           Light doesn’t hurt them, but it will make them flee.

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