Page 187 - GM EBOOK
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NAME: Ikuchi
DESCRIPTION
A yokai of the sea in the Ibaraki Prefecture. It is a strange
fish that appears in the open sea, and it comes in contact
with a boat once it discovers one, and even when it straddles
the ship it is still able to pass, but since it has a body of sev-
eral kilometers in length, it would require a little less than 3 Points
hours to pass. From its body surface adhesive oil would Ki Energy: 19
seep out and when it straddles the boat, it would spill a large
amount of this oil on the ship, so if this is not scooped out, Exp. Points: 6
the boat would sink. ATTRIBUTE MODIFIER CHART
HEA CAR PhB MOV AWA DEF STR STA STE
ATTRIBUTES Bonus /Hindrance
Beginner +2 +X +X +X +1 +1 +X +X +X
HEALTH POINTS: 101 +_____/-_____
Intermediate +3 +X +X +X +2 +2 +X +1 +1
CARRY POINTS: 1 +_____/-_____
PHYSICAL BEAUTY POINTS: 2 +_____/-_____ Advanced +4 +X +X +1 +2 +3 +1 +2 +1
MOVEMENT POINTS: 1 +_____/-_____ Expert +5 +1 +1 +2 +3 +4 +1 +3 +2
AWARENESS POINTS: 4 +_____/-_____
BEHAVIOR
DEFENSIVE POINTS: 4 +_____/-_____
Vs. Human
STRENGTH POINTS: 6 +_____/-_____
The Ikuchi fish yokai tries to assist the sailing of hu-
STAMINA POINTS: 1 +_____/-_____
man vessels by allowing them swift passage through
STEALTH POINTS: 1 +_____/-_____ its long body filled with oil. Swallowing the vessel,
the ship is able to sail through the fish at five times
Ki ENERGY: 500 Bonus:+N/A the rate of travel. However, the ship’s crew and pas-
sengers are responsible for evacuating the oil that
Throwing Range: 10 Bonus:+ N/A fills the boat, or the Ikuchi’s polite gesture will sink
the boat.
Techniques
Vs. Same Yokai
1– Mystic Art
N/A
2– Mystic Art
Vs. Different Yokai
3– Mystic Art
Most sea yokai will try to kill and eat the Ikuchi
4– Mystic Art when they become visible, because thy are so large
and will provide nourishment for a long period of
time. This fact, makes the journey through the sea
yoaki a cautious experience for even the most sea-
soned sailor. C
h
MYISTC ARTS Gain vs. a
p
“Bon Voyage”- The Ikuchi appears and swallows the ship N/A t
causing it to speed through the waters. e
Weakness vs. r
Effects: x5 to vessel Movement Points; vessel will gain 140
CAR per melee round. N/A
177