Page 189 - GM EBOOK
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NAME: Isshi


           DESCRIPTION
           A legendary Japanese lake monster; said to lurk in Lake
           Ikeda, on Kyushu Island. It is described as being saurian
           in appearance.  Isshi was a white mare which had a little
           foal, and they lived together on the shore of Lake Ikeda.
           However, when the foal was kidnapped by a samurai, and
           Isshi was unable to find it, she jumped into the lake, and
           her despair transformed her into a giant, saurian beast,                                   Points
           which since then frequently surfaces, trying to find her
           lost child.                                                                                Ki Energy: 17
                                                                                                      Exp. Points: 1
           ATTRIBUTES                        Bonus /Hindrance                 ATTRIBUTE MODIFIER CHART

              HEALTH POINTS: 119             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 4                +_____/-_____
                                                                 Beginner   +X  +X  +X  +2     +1  +X  +X  +1    +X
              PHYSICAL BEAUTY POINTS: 1      +_____/-_____
                                                                Intermediate  +X  +X  +X  +3   +2   +1  +X  +2   +1
              MOVEMENT POINTS: 3             +_____/-_____
              AWARENESS POINTS: 2            +_____/-_____      Advanced   +1   +1  +X  +4    +3   +1  +X  +2   +2

              DEFENSIVE POINTS: 1            +_____/-_____       Expert    +1   +2  +1   +5   +4   +2  +1  +3   +3
              STRENGTH POINTS: 4             +_____/-_____

              STAMINA POINTS: 2              +_____/-_____     BEHAVIOR
                                                                Vs. Human
               STEALTH POINTS: 1             +_____/-_____
                                                                The Isshi is indifferent toward humans.  Mainly run-
           Ki ENERGY: 1100      Bonus:+N/A                      ning from them if she is ever discovered, the yokai
                                                                will interact if the belief is that the human knows of
           Throwing Range: 6      Bonus:+ N/A                   the whereabouts of her long lost foal.
                                                                Vs. Same  Yokai
           Techniques
                                                                N/A
           1– N/A
                                                                Vs. Different Yokai
           2– Mystic Art
                                                                The Isshi is not a warrior.  She will flee should she
           3– N/A
                                                                come into contact with another yoaki.
           4– N/A
                                                                Gain vs.

                                                                Water based attack STR is absorbed for MOV
                                                                Weakness vs.
                                                                Elemental attacks (except water) do x5 damage.         C
                                                                                                                       h
           MYISTC ARTS                                                                                                 a
                                                                                                                       p
           “Scamper”- The Isshi will turn and flee using mystic quick-                                                 t
           ness to get away from something it has encountered.                                                         e
                                                                                                                       r
           Effects: +4 MOV; +2 STE


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