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Ateneo Science Educators and Researchers in Virtual
         Engagement (SERVE) 2020 Ateneo de Manila University
         School of Science and Engineering
         MS Science Education  Program of Biology Department









                              A Guide to Doing Augmented Reality (AR) for Remote Learning

                                       a*
                                                            b
                        Lyka D. Lamoste , John Oliver P. Distor  , and Catherine Genevieve B. Lagunzad  c

                            a                     b                      c
                            Rizal Technological University  Rizal Technological University  Ateneo de Manila University
                                           * Corresponding Author: ldlamoste@gmail.com


                                                        ABSTRACT


            Being  connected  now  mostly  means  being  connected  through  technology.  With  what  appeared  unusual
            months  ago  has  transformed  into  a  daily  necessity.  As  all  physical  classrooms  were  closed  due  to  the
            pandemic, teachers and students have entered the world of digital education. One of the technologies that
            raised the level of connectivity in most areas of work, entertainment, as well as in education is Augmented
            Reality (AR), a powerful form of contextual mobile learning. As a technology, AR has been around quite a
            while  now.  It  offers  opportunities  to  expand  the  borders  of  the  classroom  to  create  new  dimensions  in
            mobile  learning  and  to  increase  the  students’  connection  to  the  real  world  and  to  the  concepts  being
            learned. In the same study which we conducted to determine the level of students’ academic performance
            and attitude towards the use of AR and complemented the conventional mode of learning; results showed a
            significant  improvement  in  both  academic  achievement  and  attitude  of  students  in  science.  With  the
            pandemic crisis yet unresolved, schools may not be able to conduct important co- curricular activities such
            as attending exhibitions, visiting museums or going on educational tours for a long period of time. Instead of
            visiting places personally, the use of an AR application on laptops or smartphones can open a world of mixed
            reality, a new environment where physical and digital objects can co-exist and interact in real time. To keep
            students  engaged  and  motivated,  AR  can  be  used  by  students  to  learn  about  chemical  elements,  to
            assemble molecules, to explore biodiversity, or to understand the content of a book better because of the
            additional information it can provide. These fun activities for students to enjoy are available for free; some
            of the AR applications are Animal 4D+ by Octagon Studio, workbooks by Zappar (i.e. Solar System Expedition
            and Water Cycle Engineer) and Chemistry AR+ by Power Ten Development LLC. Integrating the advantages
            of this technology for remote learning when used effectively by educators and students can make learning
            more meaningful and engaging. Especially as a response to the realities of the times - class suspensions, in
            crisis situations such as typhoons, floods, volcanic eruptions, and earthquakes, AR can bring a semblance of
            a distant real world into every student’s home to create a more conducive learning environment.


            Keywords: Augmented Reality, AR, science education, remote learning, technology, crisis situation















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