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Ateneo Science Educators and Researchers in Virtual
         Engagement (SERVE) 2020 Ateneo de Manila University
         School of Science and Engineering
         MS Science Education  Program of Biology Department









                               Game-based Student Response System (GSRS) as a Formative
                                          Assessment Tool for Online Classroom

                                                                 b,c
                 Teodorico A. Dalisay MSc. a,c*  , Lyka D. Lamoste, MSc. , Catherine Genevieve B. Lagunzad, PhD. c

                    a
                     Senior High School Department, Hagonghong Integrated High School, Buenavista, Quezon Province, Philippines
                         b                                                       c
                          Rizal Technological University, Boni Avenue, Mandaluyong City, Philippines  Biology Department,
                                  Ateneo de Manila University Katipunan Avenue, Quezon City, Philippines
                                            *Corresponding author: ikko_glee@yahoo.com


                                                        ABSTRACT


            Online  learning  is  becoming  the  trend  in  the  new  normal  education,  now  that  everyone  is  at  home.
            However,  most  teachers  find  it  challenging  on  how  to  assess  students’  understanding  of  concepts  most
            especially  when  students  are  in  the  comfort  of  their  homes  or  being  online,  where  distractions  are
            imminent. Even before, formative assessments using software applications on computers and smartphones
            is  widely  used  by  teachers  in  order  to  make  their  classes  more  interactive  and  engaging.  Examples  of
            applications that are being used for formative assessment are Plickers, Socrative, and many others. These
            are collectively known as Student Response System (SRS), a classroom response system that allows teachers
            to  pose  questions  and  gather  students’  responses  during  a  lecture.  Another  form  of  SRS  that  is  used
            specifically for gaming purposes is the Game-based Student Response System (GSRS). Kahoot!, an example
            of  GSRS  application  that  allows  administration  of  interactive  quizzes  made  by  teachers  for  students  to
            answer questions real-time using their mobile devices in a game situation (Licorish et al. 2017). In our study,
            Kahoot!  was  used  to  determine  the  effect  of  using  GSRS  on  students’  attitude  in  Biology,  where  results
            showed a significant improvement on the students’ attitude towards Biology as a discipline. Some studies
            revealed that whenever students  have  a  positive attitude  towards a subject, it increases  their interest  to
            learn  more.  The  more  that  they  are  interested  to  learn,  understanding  the  concepts  is  more  likely  to  be
            achieved. Now that the classrooms are transferred at home and to keep our students maintain an enjoyable
            learning experience, GSRS can be used by teachers as one of their options in assessing students’ learning.


            Keywords: SRS, Game-based Student Response System (GSRS), Kahoot, Biology, Formative assessment,
            mobile devices



















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