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Ateneo Science Educators and Researchers in Virtual
Engagement (SERVE) 2020 Ateneo de Manila University
School of Science and Engineering
MS Science Education Program of Biology Department
Game-based Student Response System (GSRS) as a Formative
Assessment Tool for Online Classroom
b,c
Teodorico A. Dalisay MSc. a,c* , Lyka D. Lamoste, MSc. , Catherine Genevieve B. Lagunzad, PhD. c
a
Senior High School Department, Hagonghong Integrated High School, Buenavista, Quezon Province, Philippines
b c
Rizal Technological University, Boni Avenue, Mandaluyong City, Philippines Biology Department,
Ateneo de Manila University Katipunan Avenue, Quezon City, Philippines
*Corresponding author: ikko_glee@yahoo.com
ABSTRACT
Online learning is becoming the trend in the new normal education, now that everyone is at home.
However, most teachers find it challenging on how to assess students’ understanding of concepts most
especially when students are in the comfort of their homes or being online, where distractions are
imminent. Even before, formative assessments using software applications on computers and smartphones
is widely used by teachers in order to make their classes more interactive and engaging. Examples of
applications that are being used for formative assessment are Plickers, Socrative, and many others. These
are collectively known as Student Response System (SRS), a classroom response system that allows teachers
to pose questions and gather students’ responses during a lecture. Another form of SRS that is used
specifically for gaming purposes is the Game-based Student Response System (GSRS). Kahoot!, an example
of GSRS application that allows administration of interactive quizzes made by teachers for students to
answer questions real-time using their mobile devices in a game situation (Licorish et al. 2017). In our study,
Kahoot! was used to determine the effect of using GSRS on students’ attitude in Biology, where results
showed a significant improvement on the students’ attitude towards Biology as a discipline. Some studies
revealed that whenever students have a positive attitude towards a subject, it increases their interest to
learn more. The more that they are interested to learn, understanding the concepts is more likely to be
achieved. Now that the classrooms are transferred at home and to keep our students maintain an enjoyable
learning experience, GSRS can be used by teachers as one of their options in assessing students’ learning.
Keywords: SRS, Game-based Student Response System (GSRS), Kahoot, Biology, Formative assessment,
mobile devices
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