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Ateneo Science Educators and Researchers in Virtual
         Engagement (SERVE) 2020 Ateneo de Manila University
         School of Science and Engineering
         MS Science Education  Program of Biology Department









                           Stockroom: A Tile-Based Game for Learning Classification of Matter
                                             for Junior High School Students

                                                                            b
                                        a*
            Mark Angelo A. Ordonio, MSc  , Armando Victor M. Guidote, Jr., PhD  , and Rhodora F. Nicdao, PhD  c

               a                                                                b
                Department of Biology, School of Science and Engineering, Ateneo de Manila University  Department of Chemistry, School of
                                                              c
                      Science and Engineering, Ateneo de Manila University   Department of Education, School of Social Sciences,
                              Ateneo de Manila University * Corresponding Author: mark.ordonio@obf.ateneo.edu


                                                        ABSTRACT


            Stockroom  is  a  cooperative  and  competitive  tile-based  game  on  the  classification  of  matter.  Its  main
            objective is to properly place substances (represented as tiles) to their corresponding categories or shelves —
            element, compound, heterogeneous mixture, or homogeneous mixture (solution). Students take the roles of
            laboratory  technicians  responsible  for  handling  and  storing  substances.  All  players  start  with  ten  (10)
            substance tiles and three (3) journal cards. (Players should make sure that they begin their turn with this
            number of tiles and cards.) Placing of the substance tiles on their shelves is dictated by available journal cards
            on the player’s  hand. A successful  turn  gives a  player points which are indicated in the journal card. The
            player with the highest number of points wins the game.
            To determine the tabletop game’s effect on improving the students' understanding of the classification of
            matter,  a  quasi-experimental  non-randomized  pretest-posttest  group  design  was  used.  Two  groups  of
            students were involved in the study: one taught using lecture and demonstration (traditional instruction) as
            the control group; and another taught using Stockroom (game-based learning) as the experimental group. A
            researcher-made chemistry performance test on the classification of matter was administered to both groups
            before and after their respective modes of learning.
            Although both learning groups showed an increase in the test scores, results show that the game-based
            learning group had a significant increase in the conceptual understanding of the topic. There was also an
            evidence of difference between the gain scores of the two learning groups, with the game-based learning
            group  showing  a  higher  gain  score.  These  findings  suggest  the  use  of  Stockroom  as  an  alternative  in
            introducing the classification of matter to junior high school students to improve understanding of the topic.


            Keywords: game-based learning, games for education, tabletop game, teaching chemistry, classification of
            matter.

















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