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Research  the field of online commerce that is about to change      understanding what we see, which is my part; and
          (imagine yourself digitally squeezing a baguette          the next stage is translating this into a device that en-
          from the bakery and comparing its softness to a loaf      ables touch, which is Alon’s part. We took Yair as our
          of rye). Think about computer games that allow you        PhD student for this research.”
          to hold objects and feel their texture; TV shows that
          immerse you not only in images and sound, but also           Today, if we want to shop online for a couch, for
          sensation; or researchers being able to “enlarge” mi-     instance, our ability to assess its properties remotely
          croscopic objects such as bacteria and touch them         is relatively limited. Yes, we can ask for pictures and
          in order to better understand them. “What I am most       a video. But what if we could sit at home and look at
          looking forward to is seeing how a system like this       the computer screen, which would give us not only vi-
          can help in the medical world, whether it be for reha-    sual information about the couch, but also let us feel
          bilitation, laparoscopic surgery or training doctors,”    the texture of its upholstery? “To make this possible,
          says Zelnik-Manor. “As far as I’m concerned, that is      the software must have a 3D model of the couch,” ex-
          the ultimate vision. But if we’re talking about a more    plains Zelnik-Manor. “My specialization is converting
          practical short-term realization of the technology, it’s  pictures into 3D models, and Alon and Yair worked on
          in gaming – giving users a multisensory experience.”      developing the touch devices. In research, it’s easiest
                                                                    to study each component separately at the highest
          “We translate a picture into an object,                   possible level – and only later, at a more advanced
          then assign it physical properties”                       stage, bring the components together.

             This fascinating collaboration was born of Wolf and       How do we even start planning a device that imi-
          Zelnik-Manor’s academic curiosity. “Alon and I had a      tates touch? “Our skin has receptors that are sensi-
          talk and decided to look for things we could work on      tive to pressure, vibrations, shearing forces and tem-
          together,” recalls Zelnik-Manor. “We had already col-     perature,” explains Prof. Wolf. “Our fingertips have
          laborated in the past: For example, we co-advised a       an especially high concentration of these receptors.
                                                                    Lihi was in charge of teaching the software the prop-
                                                                    erties of various surfaces, and we were in charge of

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          HUGO, sensory feedback system. 1. Wearable version; 2. Mouse and computer tabletop version; 3. CAD model of the
          tabletop version showing the system of axes in the device; 4. User interface with avatar of the user’s hand. In this
          example, the interface simulates an e-commerce website.

          student who researched what grabs the attention of        developing a system that conveys sensation based
          owls, then built an algorithm for a robot whose be-       on the information from the picture.”
          havior is inspired by how they navigate. Alon works
          in robotics and I work in computer vision, so the re-        Touch, warns Wolf, is a very ‘relative’ sense: “Its
          search incorporated both fields.                          resolution is much coarser and more subjective than
                                                                    that of sight, for instance.” Therefore, he explains,
             “When we thought about what to do next, we             expectations must be set accordingly. “If someone
          came up with digitizing touch. Alon’s specialization      uses the device to try out four different comforters,
          is understanding how people perceive things through       the system still cannot provide exactly the same sen-
          touch; but touch is coupled with what we see, and         sation that actually touching them would – but it can
          digitizing it actually requires making it possible for    provide a precise ranking of softness, for example, so
          people to touch things they can see virtually. In other   the shopper can tell which blanket is softest to the
          words, the first stage is photographing the world and     touch.”

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