Page 42 - Global Focus, Issue 2, 2018
P. 42

EFMD Global Focus_Iss.2 Vol.12
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          David Pontoppidan and David Everhart say that a solid understanding
          of the basics of learning is now in place and technological aids
          are increasingly available. Now is the time to put them together
          into blended learning journeys that deliver high and lasting impact


          Digital learning

          How to train for




          long-term impact









             lobally, the return on investment from   and his colleagues wrote about
          Ge-learning is fading. In 2016, global revenues   60 years ago and what sounds
          for self-paced e-learning reached $46.6 billion, a   like common sense to us today.
          stagnant development from $46.9 billion in 2015.
          By 2021, worldwide revenues for e-learning are   The 70:20:10 principle
          expected to decrease to $33.4 billion with negative   The 70:20:10 principle applies
          growth especially present in countries that currently   to all learning that creates a true
          have some of the highest spends on e-learning.   developmental effect and anchors
            To enable long-lasting, high-impact behaviour   new behaviours.
          change digital learning must involve a process   According to this principle, first
          over time that includes participation, interaction,   proposed by McCall, Lombardo and
          coaching, feedback, team-based problem   Eichinger 20 years ago, only about
          solving and other forms of human collaboration.  10% of development comes from
                                                 formal learning programmes.
          Scientific basis                         People gain about 20% of
            More than 60 years ago, Benjamin Bloom    development from key relationships:
          and a committee of educators devised what we   studying and working with others who
          now know as Bloom’s taxonomy - a classification   can model effective behaviours and give feedback.
          of educational learning objectives into levels of   These mentoring and coaching interactions
          complexity and specificity that has since become   are critical to one’s development. The lion’s share
          a foundation for educational communities around   of development, the remaining 70% of skill and
          the world.                             competence learning, comes from on-the-job
            According to this taxonomy, people’s cognitive   activities: having challenging assignments that
          domain progresses from remembering, to   require new skills and behaviours.
          understanding, to applying knowledge, to analysing,   In the midst of the discussions concerning
          to evaluating and finally to creating new things and   face-to-face vs digital learning, the key question in
          concepts based on the knowledge.       our view is “What works best?” Although technology
            The lowest level of Bloom’s taxonomy is reached   is constantly evolving, the human brain has changed
          through passive learning assets – books, lectures,   very little in the past one hundred years. Although
          videos and so on. Reaching higher levels of learning   technology-enabled learning methods add valuable
          requires collaboration and interaction, mentoring   tools, people still learn in much the same way they
          and, most importantly, challenging assignments   always have. The goal of corporate learning is to
          and application opportunities. Traditional e-learning,   combine all available methods, including traditional
          which rarely moves beyond one-way information   and technology-enabled, to maximise cost and time
          sharing, typically fails to incorporate what Bloom   efficiency and effectiveness.
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