Page 45 - Global Focus, Issue 2, 2018
P. 45

Digital learning and how to train for long-term impact | David Pontoppidan and David Everhart




                                                                     Digital learning methods greatly
                                                                     enable the “flipped” classroom. Instead
                             The importance of people analytics      of passively consuming learning
                                Intelligent use of analytics allows pre-  through listening to lectures, learners
                             assessment of learners’ interest levels and   can access pre-screened (“curated”)
                             insights into how to build development journeys   information through watching videos,
                             that fit learning style, motivation and pace.   reading articles and so on
                                When used correctly, there is strong potential
                             for using analytics in digital learning processes.
                             Currently there is an increasing demand for linking
                             people analytics to organisational results. Learning
                             platforms must be able to collect and manage
                             relevant data on people’s learning and the data   Gamification and the Proteus effect
                             should be available real time. Here are three ways   Gamification can help engage learners
                             organisations can use data proactively:  further and make the successful transfer
                                  1. To measure the competencies, behaviours,   from online environments to real life. Learning
                                motivation and skills important to the   journey designers should, however, handle the
                                organisation’s strategic direction.  gamification process intelligently and keep in
                                  2. To map employee consumption of internal   mind that behaviours seen in online simulations
                                development programmes and from this create   are not always directly compatible with
                                suggestions for in-role application of new   people’s real life behaviours. This is known
                                learning. This enables the entire organisational   as the Proteus effect, when people create
                                to support development.              an altered “online” version of themselves.
                                  3. To understand what the employee population   Transfer of the newly learned behaviours should
                                is seeking to learn by surveying what people are   be accompanied by professional guidance,
                                searching for from work-based devices. This    reflections and coaching along the learning path
                                can uncover new demand-generated areas for   to bring learning into the real business world.
                                development focus.
                                                                     Conclusion
                             Flipping the classroom                    All these individual factors are extremely
                                Just-in-time approaches to learning and   important for achieving long-term impact with
                             analytics raise new expectations of instructors   digital learning experiences. In traditional face-to-
                             and trainers. For a long time in professional   face learning experiences, we consider and design
                             training and development there has been a   for individual differences, cultural aspects and
                             focus on the transition of the instructor’s role   learning styles. This must also be done when
                             from that of a teacher to that of a facilitator,   designing digital and virtual learning journeys.
                             helping learners through their learning journeys.   We see the need for agility as a core requirement
                             Nowadays, organisations also expect the   in designing digital learning solutions that have a
                             facilitator to be a coach and potentially a mentor.  lasting impact. A focus on learners’ motivations and
                                Digital learning methods greatly enable    on supporting them throughout their journeys is
                             the “flipped” classroom. Instead of passively   key. Technology only enables and facilitates the
                             consuming learning through listening to lectures,   process.
                             learners can access pre-screened (“curated”)   Solid understanding of the basics of learning
                             information through watching videos, reading   is in place. The pieces of the technological
                             articles and so on. Following this, learners should   puzzle are available. It is time to put them
                             be given an opportunity to reflect collectively    together into learning journeys that deliver high
                             and personalise and apply the new knowledge   and lasting impact.
                             together with a coach and other learners online.
                                The coach and other learners become the
                             participants’ developmental relationships. In the   About the Authors
                             interactive sessions, it is essential to focus on   David Pontoppidan is Commercial Executive at ViSiR, a Mannaz digital
                             applying the topics discussed and converting   learning company, and Director of Corporate Development at Mannaz.
                             them into on-the-job actions.           David Everhart is Senior Vice President of the International division of Mannaz,
                                                                     a learning and development consultancy.
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