Page 78 - EDUCON 2022 Book of Abstracts
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15. Strauss, A. & Strauss, A.M., Examining play-based learning in
            Grades 1 - 3 to enhance literacy and language development of
            English Language Learners
            Background: Currently, most pre-primary schools in Namibia follow
            a curriculum where play-based learning is a foreign/unknown concept.
            Play-based learning in the Junior Primary phase is mistaken for
            learning through play or outdoor play. Play-based learning in the
            junior primary phase on the other hand, is a relatively new practice in
            Namibia and not many schools have adopted this practice across the
            curriculum.
            Aim: The purpose of this study is to investigate, describe, and
            interpret the play-based strategies used to teach language and literacy
            in Junior Primary classrooms.
            Methods: This study used a qualitative approach to collect data
            through classroom observations and interviews.
            Results: The results showed that play-based learning is one of the
            most important aspects when enhancing the literacy and language
            skills of English Language Learners. When asked how teachers
            perceive literacy and language development to enhanced play-based
            learning, they suggested the following strategies: (1) social interaction
            during play builds vocabulary through listening and talking to one
            another, and (2) play methodologies motivate learners to learn.
            Discussion
            Most of the teachers realised the importance of play-based learning
            and highlighted its benefits such as “meaningful interaction with
            peers, learning new vocabulary, and communication.” The teachers
            mentioned activities for play. These involve; imaginative play such as
            ‘asking learners to close their eyes and imagine’, dramatic play -
            allowing learners to dramatise topics and themes discussed in
            classroom or when playing theme-based puzzles or board games.





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