Page 109 - Nate Fitch, Ron Funderburke "Climbing Knots"
P. 109
APPENDIX A
Resources for
Practicing Knots
and Hitches
Context Game
One of the most common errors in knot tying
comes from a slight alteration in the context of the
knot tying. Consider the clove hitch, for example. A
climber’s spatial positioning relative to a rope and a
carabiner can have numerous variations. The carabiner
can be at eye level, chest level, at the climber’s waist, or
at the climber’s feet. The carabiner can be directly in
front of the climber, to her right or her left. The gate
of the carabiner can be facing the climber or facing
away. The clove hitch can be tied in the air, in one’s
hands, and then placed into the carabiner. Or, the
clove hitch can be built on the carabiner.
The Context Game challenges the climber to
practice knots and hitches repetitively, but also in lots
of different contexts. Here are a few to master:
Knot or Hitch Context
Clove hitch Tie the clove hitch in the air.
Clove hitch Build the clove hitch on the carabiner.
Munter hitch Tie the Munter hitch in the air.
Munter hitch Tie the Munter hitch on the carabiner.
96