Page 109 - Nate Fitch, Ron Funderburke "Climbing Knots"
P. 109

APPENDIX A


              Resources for
           Practicing Knots

                and Hitches





       Context Game

       One of the most common errors in knot tying
       comes from a slight alteration in the context of the
       knot tying. Consider the clove hitch, for example. A
       climber’s spatial positioning relative to a rope and a
       carabiner can have numerous variations. The carabiner
       can be at eye level, chest level, at the climber’s waist, or
       at the climber’s feet. The carabiner can be directly in
       front of the climber, to her right or her left. The gate
       of the carabiner can be facing the climber or facing
       away. The clove hitch can be tied in the air, in one’s
       hands, and then placed into the carabiner. Or, the
       clove hitch can be built on the carabiner.
          The Context Game challenges the climber to
       practice knots and hitches repetitively, but also in lots
       of different contexts. Here are a few to master:
        Knot or Hitch  Context
        Clove hitch    Tie the clove hitch in the air.
        Clove hitch    Build the clove hitch on the carabiner.
        Munter hitch   Tie the Munter hitch in the air.
        Munter hitch   Tie the Munter hitch on the carabiner.


                            96
   104   105   106   107   108   109   110   111   112   113   114