Page 30 - Producing a Video to Communicate a New Model of Coaching to GAA Coaches
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Cavanaugh (online) contends that ‘The use of images in teaching and learning has

                        benefits to support student comprehension, retention, and application’, while Feldman
                        (1982, p. 6) goes as far as to suggest ‘Increasingly (these) images affect our needs, our

                        daily behavior, our hopes, our opinions and our ultimate ideals.’




                        2.3.3  Digital Storytelling Skills

                        Digital storytellers must not only consider those technical aspects related to the

                        production of a digital story such as scripting, storyboarding, filming and audio
                        recording, editing, copyright and publication ((O’Donoghue (2010) and Robin (2008))

                        but also be capable of critical thinking, decision-making, problem-solving, collaboration
                                                  st
                        and communication in a 21  century technologically-oriented world (Czarnecki, 2009).
                        Rossiter & Garcia (2010), refer to the capacity to make meaning as essential in this new
                        age and also identify that what is critical before the actual production of a digital story is

                        ‘careful consideration of the multimedia elements to be used’ (p.38).


                        Having outlined the origins and some key aspects of digital storytelling and the skills

                        required to produce a digital story, I will now look at those design considerations that
                        inform the production of an educational video.




                        2.4.0  Instructional Design in Video Production



                         ‘It seems that perfection is attained not when there is nothing more to add, but when
                                                  there is nothing more to remove’

                                                         De Saint-Exupery, A


                        Supporting the constructivist approach and the belief that the learner is an ‘active

                        creator of knowledge’ Brame (2015) identifies cognitive load, features that promote
                        active learning, and non-cognitive elements that impact engagement as being necessary

                        considerations when designing and publishing video as an educational tool. In this

                        section I highlight the theory prescribing an optimisation of the visual /pictorial and
                        auditory/verbal information in educational video production as well as referring to

                        considerations to promote active learning.




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