Page 71 - Rock&RollTimeTableRules
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RRTT™  71


       16b-Clarities, hints & allegations w sum·details—continued

              16b(50)-A favored option is 'Git Nekkid':  Remove one article of clothing for ea

                     Dork Đ. Start w no more than five articles. May aid in cooperation if


                     everyone agrees on this option before Game-start.

              16b(51)-Some spaces rarely come into play or dorks may land there.

              16b(52)-Making change for another Player does not count as a Transaction.

              16b(53)-The most common error made by Players seems to be forgetting to

                     point in wanted direction before Ŗ. Remember to point ►/► before Ŗ,


                     especially after doubles. Maybe point where one might want to go next

                     Turn at TurnOver, as a prompt.

              16b(54)-Our research indicates that under ideal circumstances, about 96% of

                     all Players like 16b(51) option.*

              16b(55)-Only Cops and Bouncers block a Lane. Other Impak·Pieces and other

                     Players' Movi·Pieces and Rezzies may be jumped over (/passed · count


                     space) while Moving.

              16b(56)-There are (at last count) 100 Play cards and 56 Keep cards.
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