Page 71 - Rock&RollTimeTableRules
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RRTT™ 71
16b-Clarities, hints & allegations w sum·details—continued
16b(50)-A favored option is 'Git Nekkid': Remove one article of clothing for ea
Dork Đ. Start w no more than five articles. May aid in cooperation if
everyone agrees on this option before Game-start.
16b(51)-Some spaces rarely come into play or dorks may land there.
16b(52)-Making change for another Player does not count as a Transaction.
16b(53)-The most common error made by Players seems to be forgetting to
point in wanted direction before Ŗ. Remember to point ►/► before Ŗ,
especially after doubles. Maybe point where one might want to go next
Turn at TurnOver, as a prompt.
16b(54)-Our research indicates that under ideal circumstances, about 96% of
all Players like 16b(51) option.*
16b(55)-Only Cops and Bouncers block a Lane. Other Impak·Pieces and other
Players' Movi·Pieces and Rezzies may be jumped over (/passed · count
space) while Moving.
16b(56)-There are (at last count) 100 Play cards and 56 Keep cards.