Page 68 - Rock&RollTimeTableRules
P. 68
RRTT™ 68
16b-Clarities, hints & allegations w sum·details—continued
16b(17)-May be better to not erase Ticketţ even w δ. [erased ţ no ţ]
16b(18)-If @Hoodrat's♥14 @Turn-start, no Transaction/Play of any kind b4 Ŗ
/Bust! If @Freaks'♥WT01, no Transaction/Play allowed when Scalping.
(Player must Scalp if no Ticketţ and needing 1, ie w no δ)
16b(19)-A Keep Card that directs a Landing may be a way out of a trap.
16b(20)-When Playing a Keep Card that Adds Characters, Add/Score the
Character b4 Ŗ so as not end play by disaster without credit. [ no Scoring
if directed TO ]
16b(21)-On CasinoTour CT, only CT Player Scores/performs the direction on
spaces. ea and every Player Scores/Loses own side-bet.
16b(22)-KO instruction may seem harsh, but it's there to help keep Players
from dikkin' 'round.
16b(23)-When shuffling cards, Player on right of shuffler has option·cut b4
place for play.
16b(24)-A curious Player must be able to ask and see how many cards ea /any
Player has. [no peek]
16b(25)-In general, Favor Characters likely might not ever be just offstage,
compared to Gig Characters.
16b(26)-Option·erase (Remove) a BackVisit or ₸ b4 Ŗ. [ not a Transaction ]
16b(27)-@Turn-start Scout Card entitles Player Ŗ1 to Move (maybe out of trap).
16b(28)-Player using wrong TimeTable = Bust, upon Ŕ2 /Ŗ after faulty
play/transaction, that becomes nullified. [ /KO = no excuse ]
16b(29)-@Landing Pat's TraverseФ6, if Pat's Traversed♪♦60 = occupied = Pop
the Poppy sittin' there (unless somehow Protected♣).