Page 24 - Computer Power User - February 2017
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State-Of-The-Art





           Standards




           FreeSync & G-SYNC

































            n the quest to produce the smoothest   are misaligned on-screen content and   to introduce lag when HDR is used with
           I and most realistic gameplay, power users   fragmented scenes.      videogames. Similar to the variable refresh
           typically purchase the most powerful   AMD FreeSync and NVIDIA’s G-SYNC   rate techniques, FreeSync 2 and G-SYNC
           graphics card (or cards) their budgets will   technologies solve screen tearing by   HDR allow a GPU to convey HDR
           allow. More raw GPU horsepower typically   synchronizing GPU and monitor refresh   metadata directly to a compatible display.
           translates to better FPS (frames per second)   rates on a frame-by-frame basis. Because   The gaming evolution never stops.
           rates, and the faster the frame rate, the   AMD and NVIDIA differ in how they
           smoother gameplay will appear. A high-  implement the respective variable refresh rate   What’s Wrong With Vsync?
           powered GPU can also let you max out   technologies, both your GPU and monitor   For years, gamers have been using
           video settings to enhance effects and further   must be compatible for refresh rates to sync   Vsync to combat the problem of screen
           immerse yourself in the game. Yet there are   up. As such, you must use a compatible   tearing, and you don’t have to have a
           some graphics issues that even a pricey GPU   AMD GPU with a FreeSync-enabled display,   specific GPU to take advantage of Vsync.
           can’t completely resolve by itself.  or a compatible NVIDIA GPU with a   But some gamers opt to disable Vsync
             Screen tearing, for example, occurs   G-SYNC-enabled display.      because it can cause choppy onscreen
           when a GPU’s frame rate doesn’t match   Recently, Team Green and Team Red   motion. Basically, Vsync forces to GPU
           up with the monitor’s refresh rate. The   raised the bar with new standards that add   to render frames at a fixed cadence to
           result is that the display might show parts   support for HDR (high dynamic range) to   create a set of completed frames, and the
           of multiple frames in a single draw, and   the respective adaptive-sync technologies.   monitor will signal when it’s ready for a
           where differences exist between those   Titled FreeSync 2 and G-SYNC HDR,   new frame. Stutter can occur when your
           frames, noticeable artifacts will result.   these technologies are necessary because   GPU’s frame rate falls below the Vsync
           Classic symptoms of screen tearing   existing HDR transport methods tend   cap, which is typically 60fps.



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