Page 28 - Computer Power User - February 2017
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FreeSync 2 puts the tone-mapping duties onto your GPU, rather than the monitor, to reduce input lag.

           monitor. Colors on the standard    it easier to incorporate HDR rendering   quantum-dot nanoparticles are able to
           panel were flat and washed out in   into new games.                  produce a wider range of colors.
           comparison to the HDR displays,      There are no concrete details about   AMD hasn’t officially certified
           where we could clearly see more    the exact brightness, contrast, and   any displays for FreeSync 2, but the
           vibrant hues and deeper contrast.  color gamut specifications a monitor   company’s Senior Manager of Global
             HDR metadata and tone mapping,   must meet for the new FreeSync 2 and   Technology Marketing, Antal Tungler,
           which allows for the expanded color   G-SYNC HDR standards. But we do   tells us “several displays are in the
           saturation and contrast, forces the   know that any monitor to meet the   certification pipeline now.” Again, there’s
           monitor to deal with a lot more data   respective standards must be approved   no definitive timeline on when FreeSync
           than what it sees with standard dynamic   and certified by AMD or NVIDIA.   2 monitors will be available, but we
           range content. Existing HDR formats   And because most current monitors   expect some to see some announcements
           (HDR 10 and Dolby Vision) work fine   are based on standard dynamic range   this year. One thing we can say for
           with Ultra Blu-ray movies and HDTVs,   specifications, it appears that monitor   certain is that all FreeSync 2 monitors
           for example, because input lag isn’t a   manufacturers will need to make some   will support LFC, and AMD expects the
           concern. NVIDIA estimates that current   significant improvements to meet the   monitors to provide twice the perceivable
           HDR  TVs produce at least 21 to    respective HDR standards.         brightness and color volume over
           45ms of latency, while AMD indicates   The ASUS ROG Swift PG27UQ is   standard RGB panels.
           input lag could be as high as 100ms.   one of the first G-SYNC HDR displays,
           Such input lag would kill the HDR   and it includes some features that   A Game Changer
           experience for gamers. Both FreeSync   most current premium displays can’t   FreeSync and G-SYNC displays are
           2 and G-SYNC HDR are designed to   match. For example, ASUS indicates   readily available to produce exceptionally
           minimize input lag while supporting the   that the PG27UQ supports a 1,000cd/  smooth, fluid gaming visuals, when paired
           tear-free adaptive-sync experience.  m2. Conventional PC monitors are   with a compatible graphics card. FreeSync
             With FreeSync 2, AMD reworks     designed to deliver between 200 and   2 and G-SYNC HDR are the next step
           the transport system for HDR. AMD   300 cd/m2. ASUS achieves this through   toward perfect pixels, but it will likely
           indicates that FreeSync 2 takes the tone-  the use of quantum-dot technology   be a while before the HDR standards
           mapping duties away from the display   and a backlight that can be selectively   are widely supported by monitors and
           and moves it over to the GPU. The   controlled over 384 zones. According   games. Even so, it’s nice to see AMD and
           game engine, in turn, maps content for   to ASUS, breaking down the backlight   NVIDIA get ahead of the curve with
           targeted brightness, contrast, and color   to individual zones allows the HDR   HDR, and the backing of Team Red and
           values. AMD is providing a FreeSync 2   transmission to selectively dim zones   Team Green should help to move the
           extension to game developers to make   and maximize contrast, while the   needle with monitor manufacturers. ■



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