Page 78 - 3D Artist 110 - 2017 UK
P. 78

Industry experts put the latest workstations,
                                        software & 3D printers through their paces






         ZBrush 4R8

                                                                                            The real-time
          This latest upgrade improves workflows and                                     Booleans and Vector
          introduces a new set of powerful tools                                        Displacement maps
                                                                                        are real game-changers
           f we had to describe ZBrush with a single word,    within the tool you are working on. The new
           it would likely be ‘innovation’. Artistic freedom    deformers are simply amazing; they use a new   in this new version
         Iis also right up that alley, but with every new   system of manipulators (coloured cones) to help   of ZBrush
          iteration of the software, novelty seems to be the   you deform an entire mesh in very interesting
          constant. The new release of ZBrush 4R8 aligns   ways. Once you get used to the way they work,
          with this legacy. It offers artists a fantastic set of   you’ll realise how helpful they can be and how you
          new tools and impressive improvements to   can integrate them within your worklow. The
          existing worklows.                  Bend Curve deformer, for instance, is a fantastic
            Some of the most anticipated new features    way to manipulate FiberMesh clumps.
          were obviously real-time Booleans and Vector   Another good use for the deformers is to utilise
          Displacement maps. These are not necessarily   the Bend Arc to wrap text around a curved surface.
          new concepts, meaning that the innovation in this   Use the new 3D text plugin to create text meshes
          case comes in the form of helpful worklow   in seconds and deformers to adjust their shape.
          enhancements and the integration of features. The   Vector Displacement maps, or VDMs, are the
          real-time Booleans and Vector Displacement maps   next great addition to the latest version of 4R.
          are real game-changers in this new version of   They are similar to alphas (in that they are loaded
          ZBrush. However, these are not the only features   into your brushes) but instead of using a greyscale
          that deserve a special mention.     image to distort the mesh in one axis (depth), they
            In 4R7, the Booleans operations were conined   have information to displace the geometry in all
          to a somewhat cumbersome process involving   directions (X, Y and Z). Since they live within your
          multiple steps. With 4R8 on the other hand,   brush, they are also affected by the brush and the
          real-time Booleans can easily become the new   stroke modiiers, enabling you to create very
          standard for hard-surface modelling in ZBrush. Not   complex effects with a single brush stroke.
          only do you have instant feedback and precise   Another great worklow addition to the brush
          control over what you are doing, but real-time   system in 4R8 is the IMM shelf. If you have
          Booleans seamlessly integrate with other ZBrush   multiple VDMs in a single brush, the shelf enables
          processes like Array Mesh, ZModeler or Dynamic   you to select one before you apply it.
          Subdivision, for full control of your model.  A very cool aspect of both the shelf and the
            Talking about precise control in 4R8 is to talk   Gizmo is the ability to switch between various
          about the new Gizmo 3D. Although you can still   insert meshes to see which one looks better. With
          access the Transpose line, the new default for   any IMM brush, drag to insert a mesh, switch to
          scaling, moving and rotating is the more   the Gizmo and then select another mesh from the
          streamlined Gizmo manipulator. This new tool is   shelf. The mesh will update immediately and you
          not only very intuitive, but it is also loaded with a   can keep selecting other meshes to ind the one
          series of very handy options. From the cog icon on   that best suits your model.
          the left-hand side of the Gizmo, we now have   This update also improves on some other
          access to interactive primitives and the amazing   less-obvious elements of the software, including
          new deformers.                      the UI and fonts scaling for HD monitors, the
            The interactive primitives from the Gizmo let   masking and the continuation of depth stroke.
          you insert and initialise geometric shapes from   Pablo Muñoz Gómez






















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