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Advertorial V-1
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V-Ray hybrid Advances
gpu Rendering
First unveiled at the GPU Technology Conference in Silicon Valley, V-Ray’s new hybrid
rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer
RendeR with All YouR Computing poweR outside Warsaw in Poland. He has been using V-Ray Hybrid,
Now with V-Ray Hybrid, artists will have greater lexibility to inding the choice refreshing for all kinds of quick internal
render a scene using GPUs, CPUs or a combination of both. jobs, as well as those more pressing time-crucial projects.
And the rendered images will be identical, regardless of The ‘Mars Rover’ project was a quick but challenging piece
hardware. This allows artists to use any and all computing which depicts a highly realistic view of the harsh environment
power, from high-performance GPU workstations to CPU of the red planet with its dim orange light washing in from
render nodes. every direction. “We started the ‘Mars Rover’ project two
“GPU rendering is on the rise, and V-Ray Hybrid solves and a half weeks away from Christmas when the job was to
two important issues that could make it even more go live, and so then the whole production was really tight,” he
popular,” said Vlado Koylazov, Chaos Group co-founder. “It explains. “Thankfully, the rendering times were very quick.
lets artists use all of their existing hardware, and it gives The render times were three minutes per frame on the V-Ray
them a fallback solution if they run into GPU RAM render nodes.”
limitations. This makes GPU rendering a more practical “We use boosted high-end gaming GPUs like 1080ti and
solution for a much wider audience.” TitanX at Dabarti,” says Wyszolmirski. “We do this because
they have quite a decent amount of memory; 11GB or 12GB is
mAking it eAsieR to switCh to gpu RendeRing perfect for us. We can it 95% of scenes we produce on this.
Tomas Wyszolmirski is the studio director at Dabarti Studio And if we can’t, it is possible to render it with the Hybrid
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