Page 87 - 3D Artist 110 - 2017 UK
P. 87

Martin Nabelek rigged Off’s                                                            A loating island inspired
                     astronaut using CAT in 3ds                                                             by Robert Tran’s interest
                    Max; animation was created                                                                in Japanese culture.
                           using a Kinect v1                                                               Rendering was completed
                                                                                                             using Unreal Engine 4


































               processes. For example, I used ZBrush to build my high-poly
                                                            For this shot, Kevin
               assets for my Forgotten Island. For my 2D projects I mostly   Decatoire exported
                                                            a simple terrain from
               used Photoshop as my main tool with a mix of 3D and
                                                            Maya to Vue and applied
               photobashing. I wanted each project to be able to stand   displacement, then
               on its own and present a unique quality.”    rendered, exported and
                                                            projected in Nuke
                 LA-based Animation Rookie of the Year winner Allan
               Bernardo recently graduated from The Gnomon School of
               Visual Effects, and just completed an apprenticeship at Walt
               Disney Animation Studios. “Fishing For Happiness is probably
               the hardest (and the most fun!) project I have done at
               school, because of the amount of work that it took. Four
               characters and two variations of vehicles in a Twenties rainy
               street environment in four weeks was tricky to pull off. The
               most important thing when starting a project for me is
               research and reference – lots of it. There’s nothing worse
               than moving forward on any project without a road map.”
                 Devs Must Die is the young studio behind Skybolt Zack,
               the Console and PC Game of the Year winner. The collective
               of seven are Isart Digital Paris alumni, and Skybolt Zack was
               their inal student project. Skybolt Zack is a fast-paced
               arcade game. “It’s a platformer using a combat mechanic
               inspired by rhythm games. It takes place in a post-
               apocalyptic world inspired by Metal Slug and Advance Wars,”
               explains Julien Jestin, game artist and co-founder.
                 “People are genuinely shocked when they discover how
               amazing the student work is these days,” says Alwyn Hunt,
               co-founder of The Rookies. “Even after all these years, we
               are still constantly blown away with the quality and diversity
               of new talent.”                             Play the demo for Devs Must Die’s Skybolt Zack at http://isart-digital.itch.io/skybolt-zack



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