Page 22 - 3D World - October 2017
P. 22

FEATURE
          Xxxxxxxx

          The waterfall situated in
          front of the hidden Forest
          was created digitally




































           make your snow look exactly like   of how much is in the structure of
          what is already there.”         the eye, it’s also the detail of the
                                          movement of the eye and how that
          BelievABle TrAiTS               is coordinated with everything
          With each film, the apes develop   else that is going on in the face.
          more human traits, which        Because that’s where you get your
          presented its own set of challenges.   clues as to what the character
          “For us, the difficult trick played   is thinking. Then of course, the
          out over the course of three films is   lighting plays into that because eyes
          the idea of introducing language,”   are incredibly complex. They’re
          notes Joe. “In the first film, Caesar   like little jewels and you have to
          has only one word. By the second   understand the subtle shading of
          film there was more of it and by   light within the eye amplifies all
          the third film there was more.   of the subtle movement and detail
          It became part of the natural   that you’re looking for to give you
          progression of the story that the   those ideas.” Dan adds, “If the eyes
          evolved intelligence of the apes   work you can forgive a lot of other
          would involve speaking.” A new   things. That’s why we spent more
          character voiced by Steve Zahn   time redesigning the way the eyes
          called Bad Ape took some time to   and eyebrows work, particularly
          work out in terms of his speech.   on Caesar. We snuck bits of Andy’s
          “Part of the challenge with apes   anatomical details from his eyes,
          with their bigger muzzles is when   eyelids and eyebrows back onto
          they would articulate as much   Caesar to help us to more closely
          as the actors, it meant that the   match the same facial expressions
          lips moved at a greater distance,”   and shapes that he makes.”
          explains Dan. “It looked like the   “Quite a lot of this movie was
          lips were moving faster than    filmed practically and that grounds
          they physically could. That was   the movie,” notes Joe. “But we
          something we had to tone down.   bookend it with the Hidden
          Steve does a great job on him.”   Fortress situated behind a giant
            As important as speech is,    waterfall where we have to do a   Where live-action shots were
          eyes are fundamental in making   lot of that digitally because it’s   impossible, Weta Digital would step
          CG characters believable, as Joe   impractical to find a location like   in and create what was needed
          observes: “It’s not just the detail   that to shoot in. As we get to

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