Page 22 - 3D World - October 2017
P. 22
FEATURE
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The waterfall situated in
front of the hidden Forest
was created digitally
make your snow look exactly like of how much is in the structure of
what is already there.” the eye, it’s also the detail of the
movement of the eye and how that
BelievABle TrAiTS is coordinated with everything
With each film, the apes develop else that is going on in the face.
more human traits, which Because that’s where you get your
presented its own set of challenges. clues as to what the character
“For us, the difficult trick played is thinking. Then of course, the
out over the course of three films is lighting plays into that because eyes
the idea of introducing language,” are incredibly complex. They’re
notes Joe. “In the first film, Caesar like little jewels and you have to
has only one word. By the second understand the subtle shading of
film there was more of it and by light within the eye amplifies all
the third film there was more. of the subtle movement and detail
It became part of the natural that you’re looking for to give you
progression of the story that the those ideas.” Dan adds, “If the eyes
evolved intelligence of the apes work you can forgive a lot of other
would involve speaking.” A new things. That’s why we spent more
character voiced by Steve Zahn time redesigning the way the eyes
called Bad Ape took some time to and eyebrows work, particularly
work out in terms of his speech. on Caesar. We snuck bits of Andy’s
“Part of the challenge with apes anatomical details from his eyes,
with their bigger muzzles is when eyelids and eyebrows back onto
they would articulate as much Caesar to help us to more closely
as the actors, it meant that the match the same facial expressions
lips moved at a greater distance,” and shapes that he makes.”
explains Dan. “It looked like the “Quite a lot of this movie was
lips were moving faster than filmed practically and that grounds
they physically could. That was the movie,” notes Joe. “But we
something we had to tone down. bookend it with the Hidden
Steve does a great job on him.” Fortress situated behind a giant
As important as speech is, waterfall where we have to do a Where live-action shots were
eyes are fundamental in making lot of that digitally because it’s impossible, Weta Digital would step
CG characters believable, as Joe impractical to find a location like in and create what was needed
observes: “It’s not just the detail that to shoot in. As we get to
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