Page 24 - 3D World - October 2017
P. 24

FEATURE
          Journey’s end

             ecosystem of                  the prison camp, that landscape   knocking over trees and covering
          totara                          is all built out digitally as well.”   the entire prison camp. “An
                                          LiDAR scans were taken of       avalanche isn’t something that
          hoW neW technology              anything that was physically built.   you get asked to do on every film
          enabled ultimate realism        “We photographed everything     so it required research as to what
          When building forests           to understand the materials and   an avalanche looks like and what
                                          shot a lot of lighting reference to   are the components that we want
                                          understand how the lighting affects   to hit,” notes Dan. “There are a lot
          War for the Planet of the Apes   those materials. Then we created   of different avalanches out there
          enabled Weta Digital to utilise a   a digital version of whatever we   so what does ours need to do?
          new ecosystem modelling tool,   had in live-action.” Battle scenes   Figuring out the character of the
          called Totara, for the first time.   were a mix of practical and digital   avalanche and then trying to get it
            “It’s a way of growing not    elements. “Matt wanted to be gritty   to behave in the way we wanted it
          only a tree but the whole forest
          realistically,” explains Weta
          Digital Visual Effects Supervisor,       “there is some fAntAstic Acting thAt
          Dan Lemmon. “Rather than
          building a tree and placing that         the performers did on-set And the
          tree by hand, you scatter seeds
          across your whole mountain and   AnimAtors At WetA digitAl Were Able to cArry
          then those seeds sprout, grow
          and compete for resources.      Across onto the digitAl chArActers”
          You’ll actually simulate the
          whole ecosystem for 80 or
          100 years. Some trees will die,   Dan lemmon, Weta Digital Visual effects suPerVisor
          branches will fall, and you end
          up getting a distribution of much   but to also have that sense of bows   to behave was difficult.” To make
          more realistic forest. Two trees   and arrows versus heavy artillery.   a success of the challenge, the
          are growing side by side and    There were a lot of practical effects   proprietary tree system software
          their branches will avoid each   and those gave us the basis for the   had to be revamped. “Lumberjack
          other and develop more on the   kinds of digital effects that we   constructs growth patterns and
          outside surfaces. There a lot of   needed to augment it.”       branching structures that closely   The avalanche that
          these details that seem like they                               mimic a tree in the real world. It   takes place in the
          should be subtle but they ended   CreATing An AvAlAnChe         builds a simulation system at the   third act was a
          up being important and critical   A huge challenge for the team   same time, soas branches grow   major technical and
          in making [everything] look as   was the avalanche that crashes   they start to be affected by gravity   creative challenge
          realistic as possible.”         down through the mountains,     and begin to droop.”            for Weta Digital








































                                         3D WorlD October 2017  24   www.youtube.com/3dworld
   19   20   21   22   23   24   25   26   27   28   29