Page 28 - 3D World - October 2017
P. 28

FEATURE
          Game changer
































          Game







          chanGer










          Natalie Denton catches up with BioWare’s Christopher Cao to

          discover how Mass Effect: Andromeda’s characters were created

          and how a patch may have saved it from earlier criticisms




                    ass Effect: Andromeda,   from its fans. One source of the   different audience has appreciated
            M       the eagerly awaited   criticism was for the character art,   the game’s art. “We had our fair
                    fourth instalment of
                                                                         share of criticism at the beginning
                                         with the figures slammed as being
                    the sci-fi role-playing   ‘dead in the eyes’, ‘too robotic’,   as artists for our work, as character
                    videogame, had a lot to   whilst others cited multiple cases of   artists, environment artists, concept
          live up to following the commercial   imperfect lip syncing during scenes.   artists, but we’ve also had amazing
          virility and critical acclaim of the   In fact the backlash became so   feedback. The biggest feedback we
          original trilogy, not to mention the   fervent it snowballed into an online   got was from the art community and
          fervid expectations of its hardcore   witch-hunt, resulting in zealous   that has been the most positive that
          fan base when it launched this   keyboard warriors targeting a female   we had. Everyone at first was hating
          spring, five years after the last   EA employee, who according to   on the facial animation but once we
          release. Yet disappointingly for its   reports wasn’t even responsible for   released the characters, concept art
          developer BioWare Montreal, the   the artwork.                 and environments, it has been really
          response thus far has been distinctly   Christopher Cao, a senior   good, everybody has been loving
          tepid, as the game failed to entice   character artist at BioWare, claims   our work, and that to me is the most
          strong ratings from the press and it   that while the gaming community’s   important thing, to be well received
          has secured only a mixed response   response was largely lacklustre, a   within the art community.”




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