Page 34 - 3D World - October 2017
P. 34
FEATURE
Game changer
The character liam
was modelled in hi-
res with ZBrush
WhEN yOU’rE DOING A hUMAN yOU’rE The textures on the model of the human specialist
character liam were completed with Quixel suite
BOUND By ThE prOpOrTIONS, BUT WhEN
yOU DO AN AlIEN ThErE’S MOrE FrEEDOM list of softWare
Christopher Cao, senior character artist, BioWare christopher cao reveals the
software that was used to create
human and then next month you’ll With nearly a decade of those meticulous characters for
be making an alien. There’s a lot of experience and an enviable resume mass effect: andromeda
variety in it and with that comes Christopher, who is currently
different challenges. When you’re working on a new project at ZBrush
doing a human you’re bound by the BioWare, says the best piece of
proportions, but when you do an advice he can give those looking to Keyshot
alien there’s more freedom because work in the industry, in whatever
no one really knows what an alien discipline, is to spend more time 3ds Max
looks like. But as most consumers working on the art than trawling
will be able to relate to humans through the classifieds. “Don’t Quixel suite
more easily than aliens they are focus on the job, but on the craft,”
therefore easier to critique. So he opines. “If you’re good at what suBstanCe
doing humans, especially heads, you’re doing, if you’re talented,
is probably the hardest part for you’ll get acknowledged by the art Marvelous designer
me, and the least interesting part community and you will get noticed
for me to do because of that – but by the developers, it’s just a matter PhotoshoP
doing armours and aliens has been of time. This industry rewards
a real blast.” talent first and foremost.” FrostBite
3D WorlD October 2017 34 www.youtube.com/3dworld