Page 34 - 3D World - October 2017
P. 34

FEATURE
          Game changer


             The character liam
             was modelled in hi-
             res with ZBrush















































                   WhEN yOU’rE DOING A hUMAN yOU’rE                                       The textures on the model of the human specialist
                                                                                          character liam were completed with Quixel suite
                   BOUND By ThE prOpOrTIONS, BUT WhEN

          yOU DO AN AlIEN ThErE’S MOrE FrEEDOM                                           list of softWare


          Christopher Cao, senior character artist, BioWare                           christopher cao reveals the
                                                                                      software that was used to create
          human and then next month you’ll   With nearly a decade of                  those meticulous characters for
          be making an alien. There’s a lot of   experience and an enviable resume    mass effect: andromeda
          variety in it and with that comes   Christopher, who is currently
          different challenges. When you’re   working on a new project at             ZBrush
          doing a human you’re bound by the   BioWare, says the best piece of
          proportions, but when you do an   advice he can give those looking to       Keyshot
          alien there’s more freedom because   work in the industry, in whatever
          no one really knows what an alien   discipline, is to spend more time       3ds Max
          looks like. But as most consumers   working on the art than trawling
          will be able to relate to humans   through the classifieds. “Don’t          Quixel suite
          more easily than aliens they are   focus on the job, but on the craft,”
          therefore easier to critique. So   he opines. “If you’re good at what       suBstanCe
          doing humans, especially heads,   you’re doing, if you’re talented,
          is probably the hardest part for   you’ll get acknowledged by the art       Marvelous designer
          me, and the least interesting part   community and you will get noticed
          for me to do because of that – but   by the developers, it’s just a matter   PhotoshoP
          doing armours and aliens has been   of time. This industry rewards
          a real blast.”                  talent first and foremost.”                 FrostBite

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