Page 39 - 3D World - October 2017
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Feature
                                                                                                          Creating game worlds












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          as much as possible to prevent   in-game geometry, rock materials   06  gEnErAtE thE            Foliage can be
          the characters from wandering   are kept in one draw-call, with      custom lAnDscAPE           computationally
          aimlessly. The mantra for VR is   just one 4K texture with a simple   With the landscape layout locked   intensive but
          test, test and test! Working in   material to help us to achieve that   down, we can now use Unreal   plays an important
          this manner allows the team to   all important frame rate.      Engine’s landscape system for the   supporting role
          evaluate level designs, the VR                                  raft of navigational benefits that   as part of the
          experience and quickly make      05  bAtch tExturE rocks        it can offer. The proxy terrain is   environment
          improvements if required.            Once sculpted, a template   imported into ZBrush and with the
                                          file is created using Substance   level that’s been viewed top-down,
           04  rockbEArDs                 Painter. By layering up tones using   the document is ZGrabbed to
               The prototype goes through   MG mask builders, the goal here   create a heightmap.
          several stages of iteration before   was to highlight the rock edges,   The heightmap is then imported
          it’s finally ready for a detail pass.   with tints of green within the   straight into the Unreal Engine 4
          With a library of pre-made rocks   occluded areas to help push the   landscape system and, with a bit
          available on an Insert Multi Mesh   forms of the bold rock surfaces.  of tweaking, it creates an almost
          brush, these could be placed      With this template file setup,   identical layout as the proxy mesh
          efficiently but also made to blend   all rocks for subsequent levels   that was provided. From here
          harmoniously within the landscape   can then be batch processed for   the sculpting tools within the
          – an exercise in efficiency without   efficiency and continuity by simply   landscape system can be used to
          compromising quality. With      changing the project mesh, high   refine any areas that didn’t quite
          agreed technical budgets for the   mesh and re-baking.          transfer correctly.

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