Page 44 - 3D World - October 2017
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TuTorials
TuTorials
Grow procedural plants in Houdini
Practical tips and tutorials from
pro artists to improve
your CG skills
Houdini
Grow
procedural
plants in Houdini
Johannes richter explains how to use Houdini to create
procedural plant growth for games and animation
Johannes Richter
Johannes has been enjoying working as an FX artist for over 10 years, busy creating
visual effects on numerous acclaimed feature films, including Gravity and Guardians of
the Galaxy Volume 2.
AuthoR www.entertainmentengineers.net
oudini’s strong point has While this might have been volumes to distribute plant growth
always been its procedural true a few years back, things have and eventually use VEX code
H nature. With a few nodes changed. With more accessible and wrangle nodes to generate
and a small set of expressions, licensing schemes and a complete geometry on the fly.
you can create complex and revamp of Houdini’s interface, We’re going to see if what
naturalistic results – models and it continues to open up to small everyone says about Houdini is
scenes that would take forever to studios, artists and enthusiasts. true: once you go procedural, you
create in traditional ways. Coming from other packages, will never look back!
For a long time Houdini has it’s still is a very different way of
been the backbone of many thinking, though.
large-scale productions in the In this tutorial we will give an
visual effects industry. However, overview of the program. We DownloAD youR ResouRces
because of its procedural will start off with basic modelling For all the assets you need go to
approach, it’s often claimed to be techniques for leaves and grass. www.bit.ly/vault-225-apes
too difficult to learn. We will cover sampling VDB
3D WorlD October 2017 44 www.youtube.com/3dworld