Page 44 - 3D World - October 2017
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TuTorials
          TuTorials
          Grow procedural plants in Houdini




             Practical tips and tutorials from

                   pro artists to improve

                        your CG skills
















          Houdini

          Grow



          procedural




          plants in Houdini






          Johannes richter explains how to use Houdini to create

          procedural plant growth for games and animation





                      Johannes Richter
                      Johannes has been enjoying working as an FX artist for over 10 years, busy creating
                      visual effects on numerous acclaimed feature films, including Gravity and Guardians of
                      the Galaxy Volume 2.
            AuthoR    www.entertainmentengineers.net




                oudini’s strong point has   While this might have been    volumes to distribute plant growth
                always been its procedural   true a few years back, things have   and eventually use VEX code
          H nature. With a few nodes      changed. With more accessible   and wrangle nodes to generate
          and a small set of expressions,   licensing schemes and a complete   geometry on the fly.
          you can create complex and      revamp of Houdini’s interface,     We’re going to see if what
          naturalistic results – models and   it continues to open up to small   everyone says about Houdini is
          scenes that would take forever to   studios, artists and enthusiasts.   true: once you go procedural, you
          create in traditional ways.     Coming from other packages,     will never look back!
            For a long time Houdini has   it’s still is a very different way of
          been the backbone of many       thinking, though.
          large-scale productions in the    In this tutorial we will give an
          visual effects industry. However,   overview of the program. We       DownloAD youR ResouRces
          because of its procedural       will start off with basic modelling   For all the assets you need go to
          approach, it’s often claimed to be   techniques for leaves and grass.   www.bit.ly/vault-225-apes
          too difficult to learn.         We will cover sampling VDB

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