Page 51 - Bloomberg_Businessweek
P. 51

FOCUS / SMALL BUSINESS                   Bloomberg Businessweek                     January 29, 2018





               SlotMachines                                       Gamblit says its skill-based
                                                                   games will draw younger
               ForMillennials                                          visitors to casinos




                                                           part for their brains and dexterity and not simply by dumb
                                                           luck. Manufacturers, however, were slow to embrace his
                                                           ideas. So in 2016, Gamblit started making the machines
                                                           itself. Employing about 90 people and with revenue of less
                                                           than $5 million last year, Gamblit is still experimenting.
                                                           Another early notion was that its games would work best
       It’s one of the big dilemmas facing the $70 billion U.S.  in bars, where young people hang out. Instead, its devices
       casino industry—how to get people in their 20s and 30s to  on the casino floor generate three times as much revenue.
       play slot machines as much as their parents or grandpar-  One of Gamblit’s signature games is a video poker
       ents. Generations raised on video games and smartphones  table where up to four players compete to see who’ll be
       don’t have the same interest in plopping themselves in  the quickest to grab cards that pop up in the center. The
       front of screens when they’re out on the town. In Las  devices have proved popular with groups of strangers.
       Vegas, the percentage of visitors actually gambling is  “People enjoy it better when they’re playing against peo-
       down, while the share going to nightclubs and other attrac-  ple they don’t know,” Meyerhofer says.
       tions is up. The total number of slot machines in Sin City is  Couples gravitate to Gamblit’s single-player games,
       off 23 percent from its 2001 peak—the machines make up  such as Smoothie Blast, where players match fruits to
       the majority of gambling revenue in the U.S.        make a smoothie, and Lucky Words, where the goal is to
          That’s why Eric Meyerhofer, an electrical engineer who  find words hidden on the screen. The games have been so
       previously ran a company that made ticket printers for  popular with couples that Meyerhofer is adding benches   49
       slot machines, co-founded Gamblit Gaming, which builds  to his devices instead of single seats. Borrowing from a
       millennial-friendly gambling devices. The products of the  strategy of traditional slot makers, Gamblit has secured
       Glendale, Calif.-based company look more like arcade  the rights to well-known brands. The company later this
       games than slot machines and have been out on the floor  year will put out machines based on the classic arcade
       of big casino operators such as Caesars Entertainment  game Pac-Man and the game show Deal or No Deal.
       Corp. and MGM Resorts International for almost a year.  Because Gamblit’s games take longer to play than slot
       They’ve opened a window into what young players like and  machines, there’s a slower turnaround of bets, 45 sec-
       don’t like about gambling, Meyerhofer says. One thing is  onds for Gamblit vs. about six seconds for a typical slot
       clear, it’s not going to be an easy sell. “This will take years  machine. There have been regulatory issues as well. While
       to evolve,” he says.                                skill-based games have been approved in gambling mar-
          Skill-based slot machines—some made by Gamblit, oth-  kets such as Nevada and New Jersey, regulators nation-
       ers by rival startup GameCo Inc. and established manu-  wide are still catching up. Caesars removed a Gamblit
       facturers such as International Game Technology Plc and   Poker game from its casino near San Diego, for example,
       Scientific Games Corp.—make up about 500 of the roughly   because California regulators considered the four-person
       982,000 gambling devices in the U.S. and Canada, accord-  device four separate slot machines and state rules limit the
       ing to market research firm Eilers & Krejcik Gaming LLC.   number of devices some casinos can operate.
       But casino operators say they’ll add the games because   Meyerhofer says he’s certain regulators will come to
       they’re luring new customers. “We believe that these are   better understand the devices. As many as 70 percent
       the games of the next generation,” says Rick Hutchins, a   of Gamblit’s customers weren’t in the casinos’ customer
       senior vice president for slot machine strategy at MGM.   databases before, proving his machines are doing what
       While the games require some skill—Gamblit’s Into the   they’re designed to do, he says. “The youthfulness of the
       Dead, for example, involves seeing how many zombies   player, that was an unknown one year ago today,” he says.
       you can blast—the size of the cash prizes is determined   “I have no lack of confidence that this is going to work.”
       randomly, much like traditional slot machines.      —Christopher Palmeri
          Meyerhofer’s original vision, back in 2010, was to file
       patents for interactive gambling devices that he could then
                                                           THE BOTTOM LINE Casinos such as Caesars and MGM Resorts, faced
       license to big manufacturers. The idea was to create skill-  with declining shares of visitors who gamble, are testing interactive slot
       based slot machines where players could be rewarded in   machines designed to appeal to younger customers.
   46   47   48   49   50   51   52   53   54   55   56