Page 12 - May Newsletter
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engaged in language learning activities with the use of MAVR tools such as BlippAR and
               Google Cardboard. Of course, not all learners but the majority I have worked with said so.


               @mothralad  said the immersiveness is such a huge advantage: The feeling of actually
               occupying a space. What  @heikephilp  likes about VR is that there is no keyboard which is
               great to encourage speaking, and  @SophiaMav  had these question for  @heikephilp :
               “Speaking with whom though? Can students speak when wearing the headset – I mean, no
               eye contact and that does not make the experience a bit lonely? less interactive?”


               Here are the answers:


                        ■   @heikephilp : There are a number of social VR worlds only for high end
                            headsets: Sansar, high fidelity, vtime, social vr, altspaces all have as feature
                            voice over IP.
                        ■   @Rach_Ribeiro : While ‘visiting’ a location they can be paired up with
                            another student who is not using the VR set and describe what they see or
                            answer the questions the other st asks. With YLE I ask one question only
                            during the ‘journey’.
                        ■   @oyajimbo : With a headset on, you need a guide, i.e., your partner with
                            different information and you cannot read the book. You can see but at the
                            same time ‘blind’. Have to talk!
                        ■   @Eric_Hawkinson : See social VR like Altspace or Facebook Social VR –
                            basicly chatrooms for embodied avatars.
                        ■   @mothralad : In the classroom, breaks in a VR activity where students
                            discuss the content eye to eye can be helpful, then go back in. It’s also
                            helpful for reducing eye strain.


               @oyajimbo  believed that MAVR is being tried in Japan because the tech is here and
               connectivity is not an issue and students sometimes need a cattleprodding to get going.
               @ParisaMehran  added that the “wow moments” change the mood of our classrooms. The
               students come out of their seats and start walking (instead of sleeping).  @SophiaMav  then
               asked, “Don’t we need more than the wow factor when it comes to learning a language?”
               @ParisaMehran  replied that she sometimes uses MAVR just to motivate and engage, because
               it works in Japan.  @Eric_Hawkinson  argued that wow is fleeting, especially when the content
               is not relevant and interesting, even in VR.


               @SophiaMav  pointed out that motivation is a significant factor in language learning. So can
               we say that MAVR pedagogy’s premises lie in motivation and immersion with regard to
               language learning?  @ChrisRHastings  said that not only motivation, but as a way to make
               input more comprehensible and memorable.  @ParisaMehran  tried to connect project based
               learning and TBLT to MAVR. But yes, motivation motivates her to use MAVR.









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