Page 12 - MAVR Newsletter Volume 2, Issue 1 (April 2018)
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transformed through the considered and informed use of new tools such as virtual
               reality. In this post, we’ll look at two ways in which VR might be used to achieve this.
               http://www.cambridge.org/elt/blog/2018/01/25/virtual-reality-teach-english/


               A Tour of Virtual Reality Resources and Content Creation Tools

               Following on from What is virtual reality? and How can we use virtual reality to teach
               English?, the third article in this series from Paul Driver explores virtual reality resources
               and content creation tools.
               http://www.cambridge.org/elt/blog/2018/03/16/virtual-reality-resources/

               6.​   ​MAVR Podcast

               This episode is hosted and produced by Josh Brunotte.
               Segments:
                   1. Eric talks about all the upcoming MAVR events and member presentations
                       happening. He also introduces the line-up for the MAVR research showcase to
                       be held at PanSIG 2018 in Tokyo.
                   2. Josh and Chris give some tips and advice for teachers looking to use VR in the
                       classroom and particularly in the language classroom.
                   3. Eric defines terms for MAVR and the main themes our group’s research is
                       focused on.


               Music Credits - James York (Chiptunes)

               MAVR Podcast Episode 2:
               https://soundcloud.com/jaltmavr/mavr-podcast-episode-2

               7.   MAVR Publications

               Simplified Mobile AR Platform Design for Augmented Tourism

               Authors: Eric Hawkinson and Edgaras Artemciukas

               Abstract: This study outlines iterations of designing mobile augmented reality (MAR)
               applications for tourism specific contexts. Using a design based research model,
               several cycles of development to implementation were analyzed and refined upon with
               the goal of building a MAR platform that would facilitate the creation of augmented tours
               and environments by non-technical users. The project took on several stages, and
               through the process, a simple framework was begun to be established that can inform



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