Page 14 - Booklet 24
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TEAM D3
PIANA MIELE
Kim Hyunjin Woo Gyeongseo
Aryan Rana Myo Zaw Tun
Nang Ohn Shwe Kyi Hsin Yi Wang
Lina Yang
The main object of this project is to expand and search the marketplace for Pianamiele in Singapore. To do so, the team made the
research about the market potential of a honey industry as well as to compete with the competitors, the team attempted to find the good
market strategies which will make the Piana Miele successfully launch the brand in Singapore. A financial plan is also part of our project
strategies to determine our short and long-term financial goals and create a well-balanced plan to meet our project objectives. Primary
research is from conducting an interview to attach the 14 interviewees from workers and an online/offline survey which was able to
attach the approximately 105 of students and workers. Based on the results, the team obtained a more detailed about our consumer’s
relationship with Pianamiele through the data analysis. Secondary research has been collected from a variety of website and articles.
With these, the team will try to find a good marketing and financial plan for Piana Miele in Singapore.
TEAM D4
EXELLENCE IN HOSPITALITY - A VISUAL NOVEL
Htoo Myat Luong Gia Bao
Gleb Tsoy Alvin Yeonata
Lum Kwan Wei Brandon
Anumolu Sandeep Prasad
Our project aims to create a visual novel game using the Unity Engine to train current or potential employees of the hospitality
industry, across multiple job scopes and responsibilities. Research conducted on the multiple aspects and definitions of service
excellence in the industry will be used to create various scenarios. An example includes a perspective as a receptionist at a
high-end hotel, where the player would be interacting and choosing best possible options with regards to customer service. Our
project will include a variety of scenarios, complete with dynamic player interactions and visual aids. We will also be implement-
ing a scoring system, which is designed to provide an overall metric to allow for feedback to the player. User testing will be
conducted to ensure that this is the case; we will be constantly evaluating the effectiveness of the game and its aspects based on
testing, external feedback as well as developments in the industry.