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                                                                 unDeRstanDing PHoto-RealistiC Visualization    457


                             By selecting a matte material for everything in the view, you’re able to focus on form-space
                           and light-shadow relationships. Using phase filters, you can create a rendering like this quickly
                           and easily. This technique is much faster than trying to select neutral materials for each element
                           type in your view. To begin the series of exercises in this chapter, download and open the file
                           c11-Visualization-Start.rvt from this book’s companion website at www.sybex.com/
                           go/masteringrevit2015. Here are the steps to create a matte rendering using the material
                           overrides in Phasing:

                             1.  From the Project Browser, activate the 3D view named OVERHEAD CAMERA. Type VG
                                on the keyboard to activate the Visibility/Graphic Overrides dialog box. In the Model
                                Categories tab, uncheck the Ceilings category and then click OK.
                             2.  In the Properties palette, you should see the properties for this 3D view. Click the Edit
                                button for Graphic Display Options to bring up the dialog shown in Figure 11.65. Set
                                Style to Shaded, and under Shadows check Show Ambient Shadows. Click OK to close the
                                dialog box.





                        Figure 11.65
                        graphic Display options
                        settings














































          c11.indd   457                                                                             5/3/2014   11:07:25 AM
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