Page 6 - MODUL PEMROGRAMAN 2D DAN 3D FIXxxxxxxxxxxxx_Neat
P. 6
Gambar 2.27 Karakter Bone Tool.................................................................. 24
Gambar 2.28 Mengubah Objek Menjadi Simbol ........................................... 24
Gambar 2.30 Struktur Bone Tool .................................................................. 25
Gambar 2.31 Layer Baru dari Bone Tool ...................................................... 25
Gambar 2.32 Pergerakan Berjalan Pada Objek Kaki Dengan Cara Klik Frame
5 ..................................................................................................................... 25
Gambar 3.1 Tampilan New Dokumen Actionscript 2.0 ................................ 29
Gambar 3.3 Proses Import File ...................................................................... 30
Gambar 3.4 Proses Memasukkan Gambar Pada Library ke Stage ................ 30
Gambar 3.5 Proses Membuat Sungai ............................................................. 31
Gambar 3.6 Mengubah Objek Menjadi Simbol ............................................. 31
Gambar 3.7 Masuk Kedalam Movieclip Pada Objek Sungai ........................ 32
Gambar 3.8 Masuk Kedalam Movieclip Pada Objek Sungai ........................ 32
Gambar 3.9 Masuk Kedalam Movieclip Pada Objek Sungai ........................ 32
Gambar 3.11 Shape Tween ............................................................................ 33
Gambar 3.12 Animasi Intro Dengan Movie Clip Matahari ........................... 33
Gambar 3.13 Mengubah Objek Menjadi Simbol ........................................... 34
Gambar 3.14 Matahari Diluar Stage .............................................................. 34
Gambar 3.15 Memposisikan Matahari........................................................... 35
Gambar 3.16 Proses Memberikan Animasi Motion Tween ......................... 35
Gambar 3.17 Panah Keyframe ....................................................................... 35
Gambar 3.18 Action Scriot Frame ................................................................ 36
Gambar 3.19 Tampilan Frame ...................................................................... 36
Gambar 3.20 Memasukkan Blank Keyframe ............................................... 37
Gambar 3.21 Bgn 1 ke Bgn 2 ........................................................................ 37
Gambar 3.22 Mengetest Movie ................................................................... 38
Gambar 3.23 Mengunci Layer Bgn ............................................................... 38
Gambar 3.24 Drag Karakter Kinnu ................................................................ 38
Gambar 3.25 Mengubah Objek Menjadi Simbol ........................................... 39
Gambar 3.26 Movie Clip Karakter ............................................................... 39
Gambar 3.27 Layer Baru ............................................................................... 40
Gambar 3.28 Create Classic Tween .............................................................. 40
v