Page 55 - SANZO EBOOK
P. 55

•  Temple= Arikite Tarimoto, A man looking for a                     ARIKITE TARIMOTO
            fight for wager in the Tavern.
                                                                Well, now there needs to be a fight.  Can’t be in here
         •  Tavern= Rinkashime Kumoshitsu, A celebrated                           though.  C’mon.
            man needing a special gift for his wife.               Arikite Tarimoto leads the PC(s) expecting them

                 Todaijiyama Sword Travel Itinerary             to follow him.  He looks back at them a final time
                                                                them exits the Temple gate.
         1.  The artifact will arrive in Otsu in the morning. It
            is guarded by two groups of eight guards.              On the street, Arikite Tarimoto is facing the gate.
                                                                He has a measured distance from him to the PC(s),
         2.  The first group of eight guards arrive in cities a   and has removed his right arm from the sleeve of his
            few hours prior to the artifact to secure the area.   Samue.  He casually waves the PC(s) to him.
         3.  The artifact will spend a night in each of the fol-  GM NOTE: Should the PC(s) prepare to fight, or
            lowing locations:                                   discuss fighting with. Arikite Tarimoto will interrupt

            •  Otsu, Shiga                                      them.

            •  Gifu, Gifu                                                     ARIKITE TARIMOTO
                                                                  HAHAHAHA!!!  You thought you were going to
            •  Ina, Nagano
                                                                fight me?!  No you idiot!  We’re just going to setup a
            •  Yamanshi, Yamanshi                                match and maybe even win a little bit of Hansatsu.
                                                                  You want information. I want a fight.  It’s simple.
            •  From Yamanashi the artifact will be moved to     Find me a worthy opponent— make that two, and I’ll
                Tokyo guarded by both groups of guards.          tell you what you want to know.  Now hurry up, I’m
                                                                           not going to stand here forever.
         PART 5a. “A Fight for It”                              GM NOTE: Using 1D6 PhB Tests, the PC should go

         Location: Otsu, Shiga Temple; D1                       into the town and find citizens willing to fight Arikite
                                                                Tarimoto.
            The group has made their way to the temple in
         the middle of the area.  Contrary to the whereabouts      The PC(s) return to Arikite Tarimoto with two
         of Arikite Tarimoto, there is no one waiting outside   willing fighters.  He looks pleased by the results.
         looking for a fight.  The smells of the temple, howev-               ARIKITE TARIMOTO
         er, are alluring, and the PC(s) react in a way that re-  Excellent job my friends.  I’ll tell you what I know.
         minds them that they haven’t eaten in quite a while.
         Entering the temple they see a lone stranger, seated,   GM NOTE: Arikite Tarimoto will divulge the infor-
         eating a bowl of noodles.  He is a bit younger than Ioi   mation about the Todaijiyama Sword.
         Sanzo, scruffy with a large scar spanning the length   PART 5b. “A Gift of Love”
         of his forearm.  The man glances up from his bowl,
         studies the PC(s) briefly, and, seemingly uninterest-  Location: Otsu, Shiga Tavern; C3
         ed, returns to eating.                                    The group has made their way to the area’s clos-
                                                                est tavern.  It is a crowded and rambunctious place
         GM NOTE: Should the PC(s) talk to this man he
         will interrupt them.                                   with people seemingly celebrating within.  As the PC
                                                                (s) stand in the door, more patrons assertively push
                       ARIKITE TARIMOTO                         their way passed the group and a re greeted by joy-
                       Who told you my name?                    ous, welcoming cheers.  They enter the festivities
            As the PC(s) explain, Arikite Tarimoto will cross   with their comrades and the friends breakout in song.
         his arms and listen with a skeptical look on his face.       As the celebration continue, an observant peasant
         EH stares hard a t the PC(s) until they finish.  An    stumbles toward the PC(s).  His face is covered in a
         awkward silence passes.  Sliding his seat back, he     drunken smile as he struggles to make eye contact
         gets up. His eyes slowly pan the PC(s).                with any one of the PC(s).


                                                             53
   50   51   52   53   54   55   56   57   58   59   60