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MIRISHI FUTAKUME GM NOTE: PC(s) should ask to speak to the Ponto-
You shouldn’t have come here. Not if you want ser- cho of the house.
vices. The girls are not friendly at this location. A few minutes pass and the Potocho requested
In one mighty gulp, he finishes his drink, and qui- enters the room. She is immaculately dressed in a
etly walks out of the building. The lone Geisha is left beautiful purple Kimono. She seems to float as she
stunned at the gentleman’s announcement. Before walks into the room. Her gleaming white make up
the PC(s) can ask any questions she collects herself. brightens the room as she bows respectfully to her
GEISHA visitors.
What that gentleman said is simply not true. This GM NOTE: In order to convince the Geisha to re-
establishment prides itself on the ability to satisfy and consider seeing Mirishi Futakume again, the PC(s)
entertain all of our patrons. However, certain girls must use the PhB attribute making statements and
are not going to entertain undesirable requests and
behaviors from guests. I assure you that if you show then perform an attribute tests verse the Geisha.
proper etiquette you time here will be worthwhile. Collective statements from multiple players may com-
With that said, welcome to our establishment, how bine attributes.
may we satisfy your desires?
GEISHA PhB= 8
GM NOTE: The PC(s) need to pursue Mirishi Futa-
kume to continue the quest. Should they elect to stay After a talk with the Geisha the PC(s) rush back
at the Geisha House, select another location from the to Mirishi Futakume who is can be seen in the dis-
map that they can search for and find Mirishi Futa- tance still sulking in front of the establishment where
kume. they found him. As they approach him, the sight of
the PC(s0 makes him perk up with excitement.
The PC(s) find Mirishi Futakume sulking alone.
He is emotionally distraught. MIRISHI FUTAKUME
MIRISHI FUTAKUME I can’t believe you did this for me. You have
changed my entire outlook on the world! No more
You all again? Did you enjoy yourselves at the Gei- will I believe the skies are dark. I am prepared to
sha House? I didn’t. I can’t believe she denied me. receive true love’s embrace.
GM NOTE: The PC(S) should ask Mirishi Futakume GM NOTE: Mirishi Futakume will divulge the infor-
about the Todaijiyama Sword. mation about the Todaijiyama Sword.
MIRISHI FUTAKUME PART 6 “Positive ID”
I don’t know, honestly. What difference does it
make anyway? One’s desires unfulfilled leave a soul Location: Otsu, Shiga
miserable and broken. With the information about the Todaijiyama
Suddenly, a glimmer of hope sparkles in the eye Sword recently acquired, the PC(s) walk to the inn to
of one Mirishi Futakume. meet with Ioi Sanzo. Inside the Inn are a few pa-
trons. Ioi Sanzo is seated with a few other patrons
MIRISHI FUTAKUME
enjoying a drink. HE sees the PC(s) and excuses
Hey! Maybe you can help me. Do me a favor. Go
back to the Geisha House and ask for the Pontocho, himself from the crowd that has gathered around him.
she the second highest ranked Geisha in the house. Asking if the PC(s) gathered the information he was
Let her know that I apologize for my behavior and hoping for, and then receiving what they learned, he
that I wasn’t trying to offend her. Convince her to replies.
allow me to return, and I will give you what you
want. Are we in accord? IOI SANZO
The PC(s) rush back to the Geisha House. When Perfect. We will stay here for the night and await the
they enter, they are politely greeted by the same Gei- artifact to arrive. I will need you all pretty sharp, so
sha as before. make sure you get some rest.
With that Ioi Sanzo leaves the PC(s) and returns
to his party.
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