Page 137 - FULL PLAYER EBOOK
P. 137

Techniques Chart

            The Techniques Charts of Ninja vs. Samurai
         RPG give detailed information about the techniques
         available to characters to enhance or modify various
         aspects of the character.  Fighting, movement, stealth
         behavior as well as animal management are all charts
         that a player need to understand in order to select
         proper techniques that fit the goals of the player.  An
         example of the Standing Grapple Techniques chart is
         used below to help players understand what each col-
         umn of the chart indicates.

         How to Read the Techniques Chart                                                 Susanoo, Kami of storm and sea

         A= Chart Title:  This part of the chart is the title.    C= Description:  The description of the technique
         The large, bold, capital letters allows players to know   allows the reader to understand what action occurs
         the category for which the following techniques fall   during use of any of the available techniques.
         under.                                                 D= Effects:  Like description, the effects column de-

         B= Techniques/Recharge: Following the chart title is   scribe to the player how the technique effects a tar-
         the techniques/recharge column.  First are the names   get.  It also may indicate a Status Effect and/or the
         of actual techniques available for purchase through    duration of any particular effect upon a target.  It also
         the expenditure of Experience Points.  Each tech-      indicates who/what is effected by the technique when
         nique can be followed by the Chart Title to describe   it is applied.
         what it is when being employed.  (Ex: Reverse Punch    E= Ki Energy Used: Informs users how many Ki En-
         Hand Technique).  Also, in this column is the re-      ergy Points are needed to perform the technique.  The
         charge meter.  This meter tells how long a technique   number indicates how many Ki Energy points should      C
         can be used again after it is employed.  The shaded    be subtracted from a character’s Ki Energy stock       h
         area represents when the technique may be applied.     should the technique be employed.  If the user does    a p
         The unshaded area allows players to know how many      not have the amount of Ki Energy Points indicated in   t e
         STA Points they must wait to use the technique         this column, the technique may not be used.            r
         again.
                                                                F= Exp. Points to Buy Skill: Indicates how many Ex-

                                                                perience Points are needed to purchase and add the
                                                                technique to a character’s repertoire.
         **Sample Chart**


         A  STANDING GRAPPLE TECHNIQUES

                          b                        c                                 d                         e                       f

                                                                                                  Ki     Exp. Points
          TECHNIQUES                 DESCRIPTION                          EFFECTS               Energy   to Purchase
                                                                                                 USED    Techniques
               Front       A traditional front lapel/sleeve    +1 to rolls for grabbing or hold-
                           grasp of an opponent                ing an opponent from the front
                                                                                                   2         20

              (Recharge)




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