Page 137 - FULL PLAYER EBOOK
P. 137
Techniques Chart
The Techniques Charts of Ninja vs. Samurai
RPG give detailed information about the techniques
available to characters to enhance or modify various
aspects of the character. Fighting, movement, stealth
behavior as well as animal management are all charts
that a player need to understand in order to select
proper techniques that fit the goals of the player. An
example of the Standing Grapple Techniques chart is
used below to help players understand what each col-
umn of the chart indicates.
How to Read the Techniques Chart Susanoo, Kami of storm and sea
A= Chart Title: This part of the chart is the title. C= Description: The description of the technique
The large, bold, capital letters allows players to know allows the reader to understand what action occurs
the category for which the following techniques fall during use of any of the available techniques.
under. D= Effects: Like description, the effects column de-
B= Techniques/Recharge: Following the chart title is scribe to the player how the technique effects a tar-
the techniques/recharge column. First are the names get. It also may indicate a Status Effect and/or the
of actual techniques available for purchase through duration of any particular effect upon a target. It also
the expenditure of Experience Points. Each tech- indicates who/what is effected by the technique when
nique can be followed by the Chart Title to describe it is applied.
what it is when being employed. (Ex: Reverse Punch E= Ki Energy Used: Informs users how many Ki En-
Hand Technique). Also, in this column is the re- ergy Points are needed to perform the technique. The
charge meter. This meter tells how long a technique number indicates how many Ki Energy points should C
can be used again after it is employed. The shaded be subtracted from a character’s Ki Energy stock h
area represents when the technique may be applied. should the technique be employed. If the user does a p
The unshaded area allows players to know how many not have the amount of Ki Energy Points indicated in t e
STA Points they must wait to use the technique this column, the technique may not be used. r
again.
F= Exp. Points to Buy Skill: Indicates how many Ex-
perience Points are needed to purchase and add the
technique to a character’s repertoire.
**Sample Chart**
A STANDING GRAPPLE TECHNIQUES
b c d e f
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
USED Techniques
Front A traditional front lapel/sleeve +1 to rolls for grabbing or hold-
grasp of an opponent ing an opponent from the front
2 20
(Recharge)
121