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Chart 5-4: KICKING TECHNIQUES cont’d

                                                                                                     Ki     Exp. Points
          TECHNIQUES                DESCRIPTION                           EFFECTS                  Energy  to Purchase
                                                                                                   To Use   Technique
            Flying Side     A jumping side kick that travels   +2 STR; Odds & Evens roll for
                            farther than a normal jump kick.   Status Effect: Knocked Down
                                                              Prerequisite: Side Snap or Side        8        30

              (Recharge)                                      Thrust Kick and Jump
              In-heel       A kick that moves diagonally      +2 STR
                            from inside to outside, in order   Prerequisite: Front Snap and          6        27

                            to strike a target.               Thrust Kick
              (Recharge)
            Hook Kick       A kick aimed off target and       +2 STR; Odds & Evens roll for
                            pulled back toward the target.    Status Effect: Stunned                 4        23

              (Recharge)                                      Prerequisite: Side Thrust Kick
             Back Snap      A kick attacking to the back im-  +2 STR
                                   pacting with the ball of the foot.   Prerequisite: Front Snap Kick   2     20
             (Recharge)
            Back Thrust     A kick attacking to the back im-  +3 STR; Odds & Evens roll for
                            pacting with the heel of the foot.  Status Effect: Knocked Down          3        22

                                                              Prerequisite: Front Thrust Kick
             (Recharge)
             Side Snap      A quick kick from the side im-    +2 STR
                            pacting with the blade of the     Prerequisite: Front Snap Kick          2        20

                            foot.
             (Recharge)
            Side Thrust     A kick from the side impacting    +3 STR; Odds & Evens roll for
                            with the bottom of the foot.      Status Effect: Knocked Down            3        22

             (Recharge)                                       Prerequisite: Side Snap Kick
        Chart 5-5: SPECIAL TECHNIQUES
   C
   h                                                                                               Ki    Exp. Points
   a      TECHNIQUES                 DESCRIPTION                          EFFECTS                Energy  to Purchase
   p                                                                                             to Use   Technique
   t
   e            Spin        A quick twist of the body either    +1 STR applied to technique
   r                        180˚ or 360˚.                       used
                                                                                                   1         10
                                                                Prerequisite: N/A
              (Recharge)
               Jump         Propelling self into the air for a   +1D4 MOV or +1 to STR ap-
                            brief time.                         plied
                                                                                                   1         10
              (Recharge)                                        Prerequisite: N/A
            Quick Step      A short fast step to aid in escape or  +1 MOV to move through 1
                            combat.                             Rng. forward or  backward in
                                                                1 melee without die roll
                                                                                                   3         40
              (Recharge)                                        Prerequisite: MOV 6 or higher
             Eagle Eye      The ability to see objects from far   +2 AWA Points when target is
                            away.                               more than 20 ft. away              3         35

                                                                Prerequisite: AWA 4 or higher
              (Recharge)
            Camouflage      Curling into a ball and remaining   +2 to STE
                            motionless to appear as a stone.    Prerequisite: STE 3 or higher
                                                                                                   5         25
              (Recharge)
            Diversion I     Distract guards by starting a small   Causes guards to leave a post
                            fire away from a planned point of   or pace route to investigate fire
                            entry                               for 1D6 melee rounds               2         30

              (Recharge)                                        Prerequisite: MOV 4 or higher
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