Page 143 - FULL PLAYER EBOOK
P. 143
Chart 5-5: SPECIAL TECHNIQUES cont’d
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
To Use Technique
Diversion II Distract guards by starting a me- Causes guards to leave a post or
dium-sized fire away from a pace route to investigate fire for
planned point of entry 1D12 melee rounds
2 30
(Recharge) Prerequisite: MOV 4 or higher
Diversion III Distract guards by starting a Causes guards to leave a post or
large fire away from a planned pace route to investigate fire for
2 30
point of entry 1D12+4 melee rounds
(Recharge) Prerequisite: MOV 4 or higher
Water Disguise Throwing duckweed over water +2 STE while in water; +1 STA
in order to conceal underwater while in water
3 25
movement. Prerequisite: STE and MOV 3 or
(Recharge) higher
Lock Picking I Pick “Normal” locks more User receives +1 to lock picking
quickly. rolls vs. “Normal” locks
2 10
(Recharge) Prerequisite: N/A
Lock Picking II Pick “Hard” locks. Pick User receives +1 to lock picking
“Normal” locks with greater rolls vs. Hard Locks or +2 to lock
ease. picking rolls vs. “Normal” locks
4 25
(Recharge) Prerequisite: Lock Picking I
Pick “Special” locks. Pick User receives +1 to lock picking
“Hard” locks with greater ease. rolls vs. “Special” locks or +2 to
Lock Picking III Pick “Normal” locks with the lock picking rolls vs. “Hard”
greatest of ease. locks or +3 to lock picking rolls 6 25
vs. “Normal” locks
(Recharge) Prerequisite: Lock Picking II
Move over obstacles and hide +1 to rolls for Breaking out of C
Escape better when being pursued. Grapples or Binding, +2 MOV h a
and +1 STE lasting 1D4 melee 8 21 p
rounds t
e
Prerequisite: Camouflage
(Recharge) r
Acting I Acting in the manner of an +1 STE or +1 to PhB for rolls of
Entertainer (Appropriate clothes persuasion; +5 Critical Strike
5 25
required). Prerequisite: PhB 3 or higher
(Recharge)
Acting II Acting in the manner of a Priest +1 STE or +1 to PhB for rolls of
(Appropriate clothes required to persuasion; +5 Critical Strike
5 25
use technique to use technique). Prerequisite: PhB 3 or higher
(Recharge)
Acting III Acting in the manner of a +1 STE or +1 to PhB for rolls of
Merchant (Appropriate clothes persuasion; +5 Critical Strike
5 25
required to use technique). Prerequisite: PhB 3 or higher
(Recharge)
Acting IV Acting in the manner of a +1 STE or +1 to PhB for rolls of
Fortune Teller (Appropriate persuasion; +5 to Critical Strike 5 25
clothes required to use technique). Prerequisite: PhB 3 or higher
(Recharge)
Acting V Acting in the manner of a Monk +1 STE or +1 to PhB for rolls of
(Appropriate clothes required to persuasion; +5 to Critical Strike
5 25
(Recharge) use technique). Prerequisite: PhB 3 or higher
Acting VI Acting in the manner of a Ronin +1 STE or +1 to PhB for rolls of
(Appropriate clothes required to persuasion; +5 to Critical Strike
5 25
(Recharge) use technique). Prerequisite: PhB 3 or higher
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