Page 144 - FULL PLAYER EBOOK
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Chart 5-5: SPECIAL TECHNIQUES cont’d
                                                                                                 Ki      Exp. Points
         TECHNIQUES                DESCRIPTION                          EFFECTS                Energy    to Purchase
                                                                                               to Use    Techniques
             Accent I       Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Hokkaido      Re-  persuasion; +5 to Critical Strike
                            gion.                             Prerequisite: PhB 3 or higher
                                                                                                  5         25
             (Recharge)
             Accent II      Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Kyushu-Okinawa    persuasion; +5 to Critical Strike
                            Region.                           Prerequisite: PhB 3 or higher
                                                                                                  5         25
             (Recharge)
             Accent III     Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Tohoku Region.    persuasion; +5 to Critical Strike
                                                              Prerequisite: PhB 3 or higher       5         25

             (Recharge)
            Accent IV       Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Chubu Region.     persuasion; +5 to Critical Strike
                                                                                                  5         25
                                                              Prerequisite: PhB 3 or higher
              (Recharge)
             Accent V       Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Kanto Region.     persuasion; +5 to Critical Strike
                                                                                                  5         25
                                                              Prerequisite: PhB 3 or higher
              (Recharge)
            Accent VI       Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Chugoku Region.   persuasion; +5 to Critical Strike
                                                                                                  5         25
                                                              Prerequisite: PhB 3 or higher
              (Recharge)
            Accent VII      Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
                            people from the Kinki Region.     persuasion; +5 to Critical Strike
                                                                                                  5         25
                                                              Prerequisite: PhB 3 or higher
              (Recharge)
            Accent VIII     Ability to speak in the manner of   +1 STE or +1 to PhB for rolls of
   C
   h                            people from the Shikoku Region.   persuasion; +5 to Critical Strike   5     25
   a                                                          Prerequisite: PhB 3 or higher
   p         (Recharge)
   t       Shadow Walk      Ability to walk within the foot falls   +4 STE; +6 to Critical Strike
   e                        of nearby soldiers, guards or people.  rolls; +3 to Fatal Strike rolls
   r                                                          Prerequisite: STE 6 or higher       8         20
              (Recharge)
           Acrobatics I     Ability to perform forward back-  +1 STE; +1 MOV when used
                            ward rolls, and diving rolls      Prerequisite: Spin and Jump         2         20


              (Recharge)
           Acrobatics II    Ability to perform cartwheels, front   +1 to Defensive roll; +2 MOV
                            and backward handsprings          Prerequisite: Acrobatics I          4         40

              (Rech  arge)
           Acrobatics III   Ability to perform flips and tumbles  +2 to Defensive roll; +2 MOV
                            and slides                        Prerequisite: Acrobatics II         8         60


              (Recharge)
          Team Acrobatics  Ability to perform tosses and other   STR= toss height
                            such coupled skills               Prerequisite: Acrobatics II
                                                                                                  6         80
              (Recharge)
              Prophet       Ability to anticipate opponents at-  +2 DEF; +3 Reaction roll
                            tacks with greater ease.          Prerequisite: STA 7 or higher
                                                                                                 10         90
             (Recharge)






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