Page 149 - FULL PLAYER EBOOK
P. 149
Chart 5-17: ARM JOINT LOCK TECHNIQUES **Can only be used during control of a grapple
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
To Use Technique
Arm Bar A tensioning of the arm +2 or +ST; +3 to Holding/Grabbing 2 30
effecting the elbow Prerequisite: Any Mount Ground Position
(Recharge)
Wrist Lock A tensioning of the +2 to STR; +1 to Holding/Grabbing 1 40
wrist effecting the wrist Prerequisite: Arm Bar
(Recharge)
Shoulder Lock A Tensioning of the leg +3 STR; or +2 to Holding/Grabbing 2 50
effecting both shoulder Prerequisite: Arm Bar
(Recharge) and elbow
Tensioning of a joint Status Effect: Attributes: DEF, CAR, STR 8 75
until separation reduced to 1/2. All striking techniques us-
Dislocate ing arm are limited to 1/4 STR; automatic
disarm of any weapon held by effected arm
Prerequisite: Vertical Punch and any
(Recharge)
Mount Ground Position and any two arm
Joint Lock Techniques
Chart 5-18: BASIC NON-PROJECTILE WEAPON GRIP TECHNIQUES
Ki Exp. Points
TECHNIQUES DESCRIPTION EFFECTS Energy to Purchase
To Use Technique
Proper Grip I The proper drawing and hand Allows for the use of techniques C
placement upon a sword that with a two-handed sword h
N/A 10 a
(Recharge) needs one hand to use. Prerequisite: Straight Punch p
t
Proper Grip II The proper drawing and hand Allows for the use of techniques e
placement upon a sword that with a one-handed sword r
N/A 10
(Recharge) needs two hands to use. Prerequisite: Straight Punch
Proper Grip III The proper drawing and hand Allows for the use of techniques
placement upon a staff or Pole- with a Staff and/or Polearm
N/A 10
arm weapon. Prerequisite: Straight Punch
(Recharge)
Proper Grip IV The proper drawing and hand Allows for the use of techniques
placement upon an Axe, Club with an Axe, Club and/or Mallet
N/A 10
(Recharge) or Mallet. Prerequisite: Straight Punch
Proper Grip V The proper drawing and hand Allows for the use of techniques
placement upon a Fistload with a Fistload weapon
N/A 10
(Recharge) weapon. Prerequisite: Straight Punch
Proper Grip VI The proper drawing and hand Allows for the use of techniques
placement upon a Articulated with an Articulated weapon N/A 10
weapon. Prerequisite: Straight Punch
(Recharge)
Proper Grip VII The proper drawing and hand Allows for the use of techniques
placement upon a Stealth weap- with a Stealth weapon
N/A 10
on. Prerequisite: Straight Punch
(Recharge)
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