Page 153 - FULL PLAYER EBOOK
P. 153

Chart 5-23: COUNTERATTACKS NON-PROJECTILE WEAPON TECHNIQUES
                                                                                                    Ki       Exp. Points
                                                                                                   Energy  to Purchase
          TECHNIQUES           DESCRIPTION                           EFFECTS
                                                                                                   to Use   Technique
                             Dodging an attack      Blade Weapons= 1D6 Odds & Evens roll for
                             then responding with   Status Effect: Bleeding -1D6 HEA per melee
                             a strike.              round
             Side Step                              Blunt Weapons= 1D6 Odds & Evens roll
                                                    Status Effect: Bleeding -1D6 HEA per   me-       5        22

              (Recharge)                            lee round
                                                    Prerequisite: MOV 5 or higher and Quick
                                                    Step
                             The strength of an     Upon successful defense, Odds & Evens roll
               Absorb        opponent’s strike is   for 1/2 attack damage to be used as Ki Ener-
                             used to fuel a counter  gy to fuel a counter strike                     7        51

              (Recharge)     attack.                Prerequisite: Clash III
                             As an opponent         Blade Weapons= 1D6 Odds & Evens roll for
                             strikes, their weapon   Status Effect: Bleeding -1D8 HEA per melee
                             is parried and a strike  round
          Side Step Strike   is made.               Blunt Weapons= 1D6 Odds & Evens roll
                                                    Status Effect: Bleeding -1D8 HEA per   me-       3        42
                                                    lee round

               (Recharge)
                                                    Prerequisite: MOV 3 or higher, Parry and
                                                    Draw Strike





                                                                                                                       C
                                                                                                                       h
                                                                                                                       a
                                                                                                                       p
                                                                                                                       t
                                                                                                                       e
                                                                                                                       r
































                                                            137
   148   149   150   151   152   153   154   155   156   157   158