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Chart 5-21: DEFENSIVE NON-PROJECTILE WEAPON TECHNIQUES

                                                                                                    Ki    Exp. Points
          TECHNIQUES            DESCRIPTION                          EFFECTS                      Energy   to Purchase
                                                                                                  To Use   Technique
               Parry         A block combined with  Attacker loses one STA after successful
                             a sidestep to the left or   block                                      4         42
                             right.                   Prerequisite: Vertical or Horizontal Strike

              (Recharge)
                             The stoppage of a        Winning the Action vs. Reaction roll using
              Clash I        strike by pressing       this technique results in a roll of 1D6 five
                             against an oncoming      times vs. attacker, majority victory returns   3        42
                             weapon.                  to Control Roll
                                                      Prerequisite: Vertical or Horizontal Strike

              (Recharge)
                             The stoppage of a        Winning the Action vs. Reaction Roll us-
              Clash II       strike by pressing       ing this technique results in a roll of 1D6
                             against an oncoming      three times v. attacker, majority victory     4         25
                             weapon and a chance      results in Odds & Evens Roll to disarm
                             to disarm.               Prerequisite: Vertical or Horizontal Strike

              (Recharge)
                             The stoppage of a        Winning the Action vs. Reaction Roll us-
              Clash III      strike by pressing       ing this technique results in a roll of 1D6
                             against an oncoming      three times vs. attacker, majority victory
                             weapon with a chance     returns to control roll with +2 Control Roll   5        25
                             to reverse control of    Prerequisite: Vertical or Horizontal Strike
                                 combat.
              (Recharge)
              Disarm I       The ability to knock a   Winning the Action vs. Reaction roll re-
                             weapon out of an at-     sults in Odds & Evens roll to disarm          3         20
                             tackers grasp.           Prerequisite: Parry

              (Recharge)
             Disarm II       The ability to knock a   Winning the Action vs. Reaction roll re-
                             weapon out of an at-     sults in Odds & Evens roll to disarm          4         24       C
                             tackers grasp.           Prerequisite: Any Proper Grip                                    a
                                                                                                                       h
              (Recharge)                                                                                               p
           Dishonorable      The act of spitting in   Winning the Action vs. Reaction roll re-                         t
              Things I       an attacker’s face to    sults in Odds & Evens roll for Status Ef-                        e
                             temporarily blind        fect: Blinded lasting 2 melee rounds          5         15       r

                                 them.                Prerequisite: Any Proper Grip
              (Recharge)
           Dishonorable      The act of faking an     Winning the Action vs. Reaction roll re-
              Things II      injury to confuse and/   sults in Odds & Evens roll to stop attacker
                             or lessen an attacker’s   actions                                      5         26
                             advancements.            Prerequisite: Any Proper Grip

              (Recharge)
           Dishonorable      The act of throwing a    Winning the Action vs. Reaction roll re-
             Things III      sub-weapon at a target.  sults in being able to select one sub-
                                                      weapon to throw at target                     5         15
                                                      Prerequisite: Any Proper Grip

              (Recharge)
           Dishonorable      The act of throwing      Winning the Action vs. Reaction roll re-
             Things IV       loose gravel into an     sults in Odds & Evens roll to disarm          5         15
                             attacker’s face.         Prerequisite: Any Proper Grip

              (Recharge)
           Dishonorable      A quick empty handed     Winning the Action vs. Reaction roll re-
             Things V        strike to an attacker’s   sults in Odds & Evens roll to disarm
                             groin.                   Prerequisite: Any Proper Grip                 5         15

              (Recharge)
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